Class to accumulate planes to find then their crossing point.
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#include <MRBestFit.h>
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| MRMESH_API void | addPlane (const Plane3d &pl) |
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| void | addPlane (const Plane3f &pl) |
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| MRMESH_API Vector3d | findBestCrossPoint (const Vector3d &p0, double tol, int *rank=nullptr, Vector3d *space=nullptr) const |
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| MRMESH_API Vector3f | findBestCrossPoint (const Vector3f &p0, float tol, int *rank=nullptr, Vector3f *space=nullptr) const |
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Class to accumulate planes to find then their crossing point.
◆ addPlane() [1/2]
| MRMESH_API void MR::PlaneAccumulator::addPlane |
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const Plane3d & | pl | ) |
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◆ addPlane() [2/2]
| void MR::PlaneAccumulator::addPlane |
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const Plane3f & | pl | ) |
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inline |
◆ findBestCrossPoint() [1/2]
| MRMESH_API Vector3d MR::PlaneAccumulator::findBestCrossPoint |
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const Vector3d & | p0, |
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double | tol, |
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int * | rank = nullptr, |
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Vector3d * | space = nullptr ) const |
computes the point that minimizes the sum of squared distances to accumulated planes; if such point is not unique then returns the one closest to p0
- Parameters
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| tol | relative epsilon-tolerance for too small number detection |
| rank | optional output for solution matrix rank according to given tolerance |
| space | rank=1: unit normal to solution plane, rank=2: unit direction of solution line, rank=3: zero vector |
◆ findBestCrossPoint() [2/2]
| MRMESH_API Vector3f MR::PlaneAccumulator::findBestCrossPoint |
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const Vector3f & | p0, |
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float | tol, |
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int * | rank = nullptr, |
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Vector3f * | space = nullptr ) const |
The documentation for this class was generated from the following file: