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MR::RenderObjectBuffer Class Reference

provides shared buffer for loading different types of data to GL memory More...

#include <MRRenderHelpers.h>

Public Member Functions

template<typename T >
RenderBufferRef< T > prepareBuffer (std::size_t glSize, bool dirty=true)
 
size_t heapBytes () const
 

Detailed Description

provides shared buffer for loading different types of data to GL memory


The documentation for this class was generated from the following file: