#include <MRNormalDenoising.h>
Public Attributes | |
| bool | fastIndicatorComputation |
| use approximated computation, which is much faster than precise solution | |
| float | beta |
| 0.001 - sharp edges, 0.01 - moderate edges, 0.1 - smooth edges | |
| float | gamma |
| the amount of smoothing: 0 - no smoothing, 1 - average smoothing, ... | |
| int | normalIters |
| the number of iterations to smooth normals and find creases; the more the better quality, but longer computation | |
| int | pointIters |
| the number of iterations to update vertex coordinates from found normals; the more the better quality, but longer computation | |
| float | guideWeight |
| how much resulting points must be attracted to initial points (e.g. to avoid general shrinkage), must be > 0 | |
| bool | limitNearInitial |
| if true then maximal displacement of each point during denoising will be limited | |
| float | maxInitialDist |
| maximum distance between a point and its position before relaxation, ignored if limitNearInitial = false | |
| MRUndirectedEdgeBitSet * | outCreases |
| optionally returns creases found during smoothing | |
| MRProgressCallback | cb |
| to get the progress and optionally cancel | |
| float MRDenoiseViaNormalsSettings::beta |
0.001 - sharp edges, 0.01 - moderate edges, 0.1 - smooth edges
| MRProgressCallback MRDenoiseViaNormalsSettings::cb |
to get the progress and optionally cancel
| bool MRDenoiseViaNormalsSettings::fastIndicatorComputation |
use approximated computation, which is much faster than precise solution
| float MRDenoiseViaNormalsSettings::gamma |
the amount of smoothing: 0 - no smoothing, 1 - average smoothing, ...
| float MRDenoiseViaNormalsSettings::guideWeight |
how much resulting points must be attracted to initial points (e.g. to avoid general shrinkage), must be > 0
| bool MRDenoiseViaNormalsSettings::limitNearInitial |
if true then maximal displacement of each point during denoising will be limited
| float MRDenoiseViaNormalsSettings::maxInitialDist |
maximum distance between a point and its position before relaxation, ignored if limitNearInitial = false
| int MRDenoiseViaNormalsSettings::normalIters |
the number of iterations to smooth normals and find creases; the more the better quality, but longer computation
| MRUndirectedEdgeBitSet* MRDenoiseViaNormalsSettings::outCreases |
optionally returns creases found during smoothing
| int MRDenoiseViaNormalsSettings::pointIters |
the number of iterations to update vertex coordinates from found normals; the more the better quality, but longer computation