MeshLib C++ Docs
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MR::BindVertexAttribArraySettings Struct Reference

#include <MRRenderGLHelpers.h>

Public Attributes

GLuint program_shader = 0
 
const char * name = nullptr
 
GlBufferbuf
 
const char * arr = nullptr
 
size_t arrSize = 0
 
int baseTypeElementsNumber = 0
 
bool refresh = false
 
bool forceUse = false
 
bool isColor = false
 

The documentation for this struct was generated from the following file: