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MR::FillHoleNicelySettings Struct Reference

#include <MRFillHoleNicely.h>

Public Attributes

FillHoleParams triangulateParams
 how to triangulate the hole, must be specified by the user
 
bool triangulateOnly = false
 If false then additional vertices are created inside the patch for best mesh quality.
 
UndirectedEdgeBitSet * notFlippable = nullptr
 in triangulateOnly = false mode, edges specified by this bit-set will never be flipped, but they can be split so it is updated during the operation
 
float maxEdgeLen = 0
 Subdivision is stopped when all edges inside or on the boundary of the region are not longer than this value.
 
int maxEdgeSplits = 1000
 Maximum number of edge splits allowed during subdivision.
 
float maxAngleChangeAfterFlip = 30 * PI_F / 180.0f
 Improves local mesh triangulation by doing edge flips if it does not change dihedral angle more than on this value (in radians)
 
bool smoothCurvature = true
 Whether to make patch over the hole smooth both inside and on its boundary with existed surface.
 
bool naturalSmooth = false
 Additionally smooth 3 layers of vertices near hole boundary both inside and outside of the hole.
 
std::function< bool(EdgeId e)> beforeEdgeSplit
 (If this is set) this function is called in subdivision each time edge (e) is going to split, if it returns false then this split will be skipped
 
std::function< void(EdgeId e1, EdgeId e)> onEdgeSplit
 (If this is set) this function is called in subdivision each time edge (e) is split into (e1->e), but before the ring is made Delone
 
EdgeWeights edgeWeights = EdgeWeights::Cotan
 edge weighting scheme for smoothCurvature mode
 
VertexMass vmass = VertexMass::Unit
 vertex mass scheme for smoothCurvature mode
 
VertUVCoords * uvCoords = {}
 optional uv-coordinates of vertices; if provided then elements corresponding to new vertices will be added there
 
VertColors * colorMap = {}
 optional colors of vertices; if provided then elements corresponding to new vertices will be added there
 
FaceColors * faceColors = {}
 optional colors of faces; if provided then elements corresponding to new faces will be added there
 

The documentation for this struct was generated from the following file: