MeshLib C++ Docs
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MR::GlTexture::Settings Struct Reference

#include <MRGLTexture.h>

Public Member Functions

size_t size () const
 

Public Attributes

Vector3i resolution
 
GLint internalFormat = GL_RGBA
 
GLint format = GL_RGBA
 
GLint type = GL_UNSIGNED_BYTE
 
WrapType wrap = WrapType::Mirror
 
FilterType filter = FilterType::Discrete
 

The documentation for this struct was generated from the following file: