#include <MRGLTexture.h>
◆ size()
| size_t MR::GlTexture::Settings::size |
( |
| ) |
const |
|
inline |
◆ filter
| FilterType MR::GlTexture::Settings::filter = FilterType::Discrete |
◆ format
| GLint MR::GlTexture::Settings::format = GL_RGBA |
◆ internalFormat
| GLint MR::GlTexture::Settings::internalFormat = GL_RGBA |
◆ resolution
| Vector3i MR::GlTexture::Settings::resolution |
◆ type
| GLint MR::GlTexture::Settings::type = GL_UNSIGNED_BYTE |
◆ wrap
| WrapType MR::GlTexture::Settings::wrap = WrapType::Mirror |
The documentation for this struct was generated from the following file: