controls the finding of maximal inscribed sphere in mesh More...
#include <MRMeshThickness.h>
Public Attributes | |
| bool | insideAndOutside = false |
| float | maxRadius = 1 |
| int | maxIters = 16 |
| maximum number of shrinking iterations for one triangle | |
| float | minShrinkage = 0.99999f |
| iterations stop if next radius is larger than minShrinkage times previous radius | |
| float | minAngleCos = -1 |
controls the finding of maximal inscribed sphere in mesh
Shrinking sphere: A parallel algorithm for computing the thickness of 3D objects https:/// www.cad-journal.net/files/vol_13/CAD_13(2)_2016_199-207.pdf