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MR::InSphereSearchSettings Struct Reference

controls the finding of maximal inscribed sphere in mesh More...

#include <MRMeshThickness.h>

Public Attributes

bool insideAndOutside = false
 
float maxRadius = 1
 
int maxIters = 16
 maximum number of shrinking iterations for one triangle
 
float minShrinkage = 0.99999f
 iterations stop if next radius is larger than minShrinkage times previous radius
 
float minAngleCos = -1
 

Detailed Description

controls the finding of maximal inscribed sphere in mesh

Shrinking sphere: A parallel algorithm for computing the thickness of 3D objects https:/// www.cad-journal.net/files/vol_13/CAD_13(2)_2016_199-207.pdf


The documentation for this struct was generated from the following file: