MeshLib C++ Docs
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MR::MeshSave::CtmSaveOptions Struct Reference

#include <MRCtm.h>

+ Inheritance diagram for MR::MeshSave::CtmSaveOptions:

Public Types

enum class  MeshCompression { MeshCompression::None , MeshCompression::Lossless , MeshCompression::Lossy }
 

Public Attributes

MeshCompression meshCompression = MeshCompression::Lossless
 
float vertexPrecision = 1.0f / 1024.0f
 
int compressionLevel = 1
 LZMA compression: 0 - minimal compression, but fast; 9 - maximal compression, but slow.
 
const char * comment = "MeshInspector.com"
 comment saved in the file
 
- Public Attributes inherited from MR::SaveSettings
bool onlyValidPoints = true
 
bool packPrimitives = true
 
const VertColors * colors = nullptr
 optional per-vertex color to save with the geometry
 
const std::vector< Color > * primitiveColors = nullptr
 per-face colors for meshes, per-undirected-edge colors for polylines, unused for point clouds and other
 
const VertUVCoords * uvMap = nullptr
 optional per-vertex uv coordinate to save with the geometry
 
bool saveTriCornerUVCoords = true
 
const MeshTexturetexture = nullptr
 optional texture to save with the geometry
 
std::string materialName = "Default"
 the name of file (UTF8 encoded) without extension to save texture in some formats (e.g. .OBJ, .PLY)
 
const AffineXf3d * xf = nullptr
 this transformation can optionally be applied to all vertices (points) of saved object
 
std::optional< LengthUnitlengthUnit
 units of input coordinates and transformation, to be serialized if the format supports it
 
std::optional< ColorsolidColor
 the color of whole object
 
ProgressCallback progress
 to report save progress and cancel saving if user desires
 

The documentation for this struct was generated from the following file: