#include <MRMovementBuildBody.h>
Public Attributes | |
| bool | allowRotation { true } |
| std::optional< Vector3f > | center |
| std::optional< Vector3f > | bodyNormal |
| std::optional< Vector3f > | bodyUpDir |
| const Contours3f * | trajectoryNormals { nullptr } |
| const AffineXf3f * | b2tXf { nullptr } |
| optional transform body space to trajectory space | |
| bool | startMeshFromBody { false } |
| if true, then body-contours will be located exactly on resulting mesh | |