#include <MRPointOnObject.h>
|
| Vector3f | point |
| | 3D location on the object in local coordinates
|
| |
| float | zBuffer { 1.0f } |
| | z buffer value
|
| |
| union { | |
| |
| int primId = -1 | |
| |
| FaceId face | |
| |
| UndirectedEdgeId uedge | |
| |
| VertId vert | |
| |
| }; | | |
| | to which primitive that point pertains
|
| |
◆ PointOnObject()
| MR::PointOnObject::PointOnObject |
( |
| ) |
|
|
inline |
◆ operator PointOnFace()
◆ [union]
to which primitive that point pertains
◆ face
| FaceId MR::PointOnObject::face |
◆ point
| Vector3f MR::PointOnObject::point |
3D location on the object in local coordinates
◆ primId
| int MR::PointOnObject::primId = -1 |
◆ uedge
| UndirectedEdgeId MR::PointOnObject::uedge |
◆ vert
| VertId MR::PointOnObject::vert |
◆ zBuffer
| float MR::PointOnObject::zBuffer { 1.0f } |
The documentation for this struct was generated from the following file: