MeshLib C++ Docs
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MR::RibbonMenuUIConfig Struct Reference

#include <MRRibbonMenu.h>

Public Member Functions

bool operator== (const RibbonMenuUIConfig &) const =default
 

Public Attributes

RibbonTopPanelLayoutMode topLayout { RibbonTopPanelLayoutMode::RibbonWithTabs }
 how to show top panel
 
bool centerRibbonItems { false }
 if true - items on selected tab will be centered to have equal spacing from left and right (ignored top panel is hidden)
 
bool drawScenePanel { true }
 if false - panel with scene tree, information and transform will be hidden
 
bool drawToolbar { true }
 if false - toolbar will be hidden (ignored if top panel is hidden)
 
bool drawViewportTags { true }
 if false - window with viewport label and id will be hidden
 
bool drawNotifications { true }
 if false - no notifications are drawn on screen
 

Member Function Documentation

◆ operator==()

bool MR::RibbonMenuUIConfig::operator== ( const RibbonMenuUIConfig & ) const
default

Member Data Documentation

◆ centerRibbonItems

bool MR::RibbonMenuUIConfig::centerRibbonItems { false }

if true - items on selected tab will be centered to have equal spacing from left and right (ignored top panel is hidden)

◆ drawNotifications

bool MR::RibbonMenuUIConfig::drawNotifications { true }

if false - no notifications are drawn on screen

◆ drawScenePanel

bool MR::RibbonMenuUIConfig::drawScenePanel { true }

if false - panel with scene tree, information and transform will be hidden

◆ drawToolbar

bool MR::RibbonMenuUIConfig::drawToolbar { true }

if false - toolbar will be hidden (ignored if top panel is hidden)

◆ drawViewportTags

bool MR::RibbonMenuUIConfig::drawViewportTags { true }

if false - window with viewport label and id will be hidden

◆ topLayout

how to show top panel


The documentation for this struct was generated from the following file: