#include <MRSceneLoad.h>
◆ OpenFolder
if provided then folders will be open using this functions and added to scene, otherwise folders will be skipped
◆ openFolder
◆ progress
to report loading progress and allow the user to cancel it
◆ targetUnit
| std::optional<LengthUnit> MR::SceneLoad::Settings::targetUnit |
if both targetUnit and loadedObject.lengthUnit are not nullopt, then adjusts transformations of the loaded objects to match target units
The documentation for this struct was generated from the following file: