#include <MRSceneLoad.h>
Public Attributes | |
| std::optional< LengthUnit > | targetUnit |
| ProgressCallback | progress |
| to report loading progress and allow the user to cancel it | |
| ProgressCallback MR::SceneLoad::Settings::progress |
to report loading progress and allow the user to cancel it
| std::optional<LengthUnit> MR::SceneLoad::Settings::targetUnit |
if both targetUnit and loadedObject.lengthUnit are not nullopt, then adjusts transformations of the loaded objects to match target units