options determining computation of signed distance from a point to a mesh More...
#include <MRDistanceToMeshOptions.h>
Public Attributes | |
SignDetectionMode | signMode { SignDetectionMode::ProjectionNormal } |
the method to compute distance sign | |
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float | minDistSq { 0 } |
minimum squared distance from a point to mesh to be computed precisely | |
float | maxDistSq { FLT_MAX } |
maximum squared distance from a point to mesh to be computed precisely | |
bool | nullOutsideMinMax = true |
float | windingNumberThreshold = 0.5f |
float | windingNumberBeta = 2 |
options determining computation of signed distance from a point to a mesh
SignDetectionMode MR::SignedDistanceToMeshOptions::signMode { SignDetectionMode::ProjectionNormal } |
the method to compute distance sign