#include <MRWeightedPointsShell.h>
Public Attributes | |
float | offset = 0 |
build iso-surface of minimal distance to points corresponding to this value | |
float | voxelSize = 0 |
bool | signDistanceByNormal = false |
ProgressCallback | progress |
Progress callback. | |
float MR::WeightedPointsShellParametersBase::offset = 0 |
build iso-surface of minimal distance to points corresponding to this value
ProgressCallback MR::WeightedPointsShellParametersBase::progress |
Progress callback.
bool MR::WeightedPointsShellParametersBase::signDistanceByNormal = false |
if true, then the distance will get its sign from the normal of the closest point (positive values in the half space pointed by normal); initial distances must be unsigned then (e.g. all point weights are negative); true here allows one to construct one directional offset instead of bidirectional shell
float MR::WeightedPointsShellParametersBase::voxelSize = 0 |
Size of voxel in grid conversions; The user is responsible for setting some positive value here