IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the const half of the class.
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| virtual unsafe void | Dispose (bool disposing) |
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| unsafe float | renderTaskDepth [get] |
| | The tasks are sorted by this depth, descending (larger depth = further away).
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IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the const half of the class.
◆ InteractionMask
| Enumerator |
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| MouseHover | |
| MouseScroll | |
◆ Dispose() [1/2]
| virtual void MR.Const_BasicUiRenderTask.Dispose |
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| ) |
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inlinevirtual |
◆ Dispose() [2/2]
| virtual unsafe void MR.Const_BasicUiRenderTask.Dispose |
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bool | disposing | ) |
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inlineprotectedvirtual |
◆ __ref_storage_renderTaskDepth
| unsafe float* MR.Const_BasicUiRenderTask.__ref_storage_renderTaskDepth |
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protected |
◆ renderTaskDepth
| unsafe float MR.Const_BasicUiRenderTask.renderTaskDepth |
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get |
The tasks are sorted by this depth, descending (larger depth = further away).
The documentation for this class was generated from the following file: