MeshLib C# Docs
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IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the const half of the class. More...

Inheritance diagram for MR.Const_BasicUiRenderTask:

Classes

class  _InOptConst_BackwardPassParams
 This is used for optional parameters of class BackwardPassParams with default arguments. This is only used const parameters. For non-const ones we have _InOptMut_BackwardPassParams. Usage:
class  _InOptMut_BackwardPassParams
 This is used for optional parameters of class BackwardPassParams with default arguments. This is only used mutable parameters. For const ones we have _InOptConst_BackwardPassParams. Usage:
struct  _Underlying
class  BackwardPassParams
 Generated from class MR.BasicUiRenderTask.BackwardPassParams. This is the non-const half of the class. More...
class  Const_BackwardPassParams
 Generated from class MR.BasicUiRenderTask.BackwardPassParams. This is the const half of the class. More...

Public Types

enum  InteractionMask : int { MouseHover = 1 , MouseScroll = 2 }

Public Member Functions

virtual void Dispose ()

Protected Member Functions

virtual unsafe void Dispose (bool disposing)

Protected Attributes

unsafe float * __ref_storage_renderTaskDepth

Properties

unsafe float renderTaskDepth [get]
 The tasks are sorted by this depth, descending (larger depth = further away).

Detailed Description

IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the const half of the class.

Member Enumeration Documentation

◆ InteractionMask

Enumerator
MouseHover 
MouseScroll 

Member Function Documentation

◆ Dispose() [1/2]

virtual void MR.Const_BasicUiRenderTask.Dispose ( )
inlinevirtual

◆ Dispose() [2/2]

virtual unsafe void MR.Const_BasicUiRenderTask.Dispose ( bool disposing)
inlineprotectedvirtual

Member Data Documentation

◆ __ref_storage_renderTaskDepth

unsafe float* MR.Const_BasicUiRenderTask.__ref_storage_renderTaskDepth
protected

Property Documentation

◆ renderTaskDepth

unsafe float MR.Const_BasicUiRenderTask.renderTaskDepth
get

The tasks are sorted by this depth, descending (larger depth = further away).


The documentation for this class was generated from the following file: