MeshLib C# Docs
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MR.Const_BasicUiRenderTask Class Reference

IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the const half of the class. More...

+ Inheritance diagram for MR.Const_BasicUiRenderTask:

Classes

class  _InOptConst_BackwardPassParams
 This is used for optional parameters of class BackwardPassParams with default arguments. This is only used const parameters. For non-const ones we have _InOptMut_BackwardPassParams. Usage: More...
 
class  _InOptMut_BackwardPassParams
 This is used for optional parameters of class BackwardPassParams with default arguments. This is only used mutable parameters. For const ones we have _InOptConst_BackwardPassParams. Usage: More...
 
struct  _Underlying
 
struct  _UnderlyingShared
 
class  BackwardPassParams
 Generated from class MR.BasicUiRenderTask.BackwardPassParams. This is the non-const half of the class. More...
 
class  Const_BackwardPassParams
 Generated from class MR.BasicUiRenderTask.BackwardPassParams. This is the const half of the class. More...
 

Public Types

enum  InteractionMask : int { MouseHover = 1 , MouseScroll = 2 }
 

Public Member Functions

virtual void Dispose ()
 

Protected Member Functions

unsafe void _LateMakeShared (_Underlying *ptr)
 
virtual unsafe void Dispose (bool disposing)
 

Properties

override unsafe bool _IsOwning [get]
 Check if the underlying shared pointer is owning or not.
 
unsafe float renderTaskDepth [get]
 The tasks are sorted by this depth, descending (larger depth = further away).
 
- Properties inherited from MR.Misc.SharedObject< Const_BasicUiRenderTask >
override bool _IsOwning [get]
 This checks if the shared_ptr itself is owning or not, rather than whether we own our shared_ptr, which isn't a given. The derived classes have to implement this, since it depends on the specific shared_ptr type.
 
bool _IsOwningSharedPtr [get]
 This checks if we own the underlying shared_ptr instance, regardless of whether it owns the underlying object, which is orthogonal. We repurpose _IsOwningVal for this.
 

Detailed Description

IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the const half of the class.


The documentation for this class was generated from the following file: