MeshLib C# Docs
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MR.Const_ChangeMeshTexturePerFaceAction Class Reference

Undo action for ObjectMeshHolder texturePerFace change Generated from class MR.ChangeMeshTexturePerFaceAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class. More...

Inheritance diagram for MR.Const_ChangeMeshTexturePerFaceAction:

Classes

struct  _Underlying

Public Member Functions

virtual void Dispose ()
unsafe Const_ChangeMeshTexturePerFaceAction (MR._ByValue_ChangeMeshTexturePerFaceAction _other)
 Generated from constructor MR.ChangeMeshTexturePerFaceAction.ChangeMeshTexturePerFaceAction.
 Const_ChangeMeshTexturePerFaceAction (Const_ChangeMeshTexturePerFaceAction _other)
 Generated from constructor MR.ChangeMeshTexturePerFaceAction.ChangeMeshTexturePerFaceAction.
 Const_ChangeMeshTexturePerFaceAction (ChangeMeshTexturePerFaceAction _other)
 Generated from constructor MR.ChangeMeshTexturePerFaceAction.ChangeMeshTexturePerFaceAction.
unsafe Const_ChangeMeshTexturePerFaceAction (string name, MR.Std.Const_SharedPtr_MRObjectMeshHolder obj)
 use this constructor to remember object's texturePerFace data before making any changes in them Generated from constructor MR.ChangeMeshTexturePerFaceAction.ChangeMeshTexturePerFaceAction.
unsafe Const_ChangeMeshTexturePerFaceAction (string name, MR.Std.Const_SharedPtr_MRObjectMeshHolder obj, MR.Misc._Moved< MR.TexturePerFace > newTexturePerFace)
 use this constructor to remember object's texturePerFace data and immediate set new value Generated from constructor MR.ChangeMeshTexturePerFaceAction.ChangeMeshTexturePerFaceAction.
unsafe MR.Std.String name ()
 Generated from method MR.ChangeMeshTexturePerFaceAction.name.
unsafe ulong heapBytes ()
 Generated from method MR.ChangeMeshTexturePerFaceAction.heapBytes.

Static Public Member Functions

static unsafe implicit operator MR.Const_HistoryAction (Const_ChangeMeshTexturePerFaceAction self)
static unsafe operator Const_ChangeMeshTexturePerFaceAction? (MR.Const_HistoryAction parent)
static unsafe void setObjectDirty (MR.Std.Const_SharedPtr_MRObjectMeshHolder obj)
 Generated from method MR.ChangeMeshTexturePerFaceAction.setObjectDirty.

Protected Member Functions

virtual unsafe void Dispose (bool disposing)

Detailed Description

Undo action for ObjectMeshHolder texturePerFace change Generated from class MR.ChangeMeshTexturePerFaceAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class.

Constructor & Destructor Documentation

◆ Const_ChangeMeshTexturePerFaceAction() [1/5]

unsafe MR.Const_ChangeMeshTexturePerFaceAction.Const_ChangeMeshTexturePerFaceAction ( MR._ByValue_ChangeMeshTexturePerFaceAction _other)
inline

◆ Const_ChangeMeshTexturePerFaceAction() [2/5]

MR.Const_ChangeMeshTexturePerFaceAction.Const_ChangeMeshTexturePerFaceAction ( Const_ChangeMeshTexturePerFaceAction _other)
inline

◆ Const_ChangeMeshTexturePerFaceAction() [3/5]

MR.Const_ChangeMeshTexturePerFaceAction.Const_ChangeMeshTexturePerFaceAction ( ChangeMeshTexturePerFaceAction _other)
inline

◆ Const_ChangeMeshTexturePerFaceAction() [4/5]

unsafe MR.Const_ChangeMeshTexturePerFaceAction.Const_ChangeMeshTexturePerFaceAction ( string name,
MR.Std.Const_SharedPtr_MRObjectMeshHolder obj )
inline

use this constructor to remember object's texturePerFace data before making any changes in them Generated from constructor MR.ChangeMeshTexturePerFaceAction.ChangeMeshTexturePerFaceAction.

◆ Const_ChangeMeshTexturePerFaceAction() [5/5]

unsafe MR.Const_ChangeMeshTexturePerFaceAction.Const_ChangeMeshTexturePerFaceAction ( string name,
MR.Std.Const_SharedPtr_MRObjectMeshHolder obj,
MR.Misc._Moved< MR.TexturePerFace > newTexturePerFace )
inline

use this constructor to remember object's texturePerFace data and immediate set new value Generated from constructor MR.ChangeMeshTexturePerFaceAction.ChangeMeshTexturePerFaceAction.

Member Function Documentation

◆ Dispose() [1/2]

virtual void MR.Const_ChangeMeshTexturePerFaceAction.Dispose ( )
inlinevirtual

◆ Dispose() [2/2]

virtual unsafe void MR.Const_ChangeMeshTexturePerFaceAction.Dispose ( bool disposing)
inlineprotectedvirtual

◆ heapBytes()

unsafe ulong MR.Const_ChangeMeshTexturePerFaceAction.heapBytes ( )
inline

◆ name()

unsafe MR.Std.String MR.Const_ChangeMeshTexturePerFaceAction.name ( )
inline

◆ operator Const_ChangeMeshTexturePerFaceAction?()

unsafe MR.Const_ChangeMeshTexturePerFaceAction.operator Const_ChangeMeshTexturePerFaceAction? ( MR.Const_HistoryAction parent)
inlineexplicitstatic

◆ operator MR.Const_HistoryAction()

unsafe implicit MR.Const_ChangeMeshTexturePerFaceAction.operator MR.Const_HistoryAction ( Const_ChangeMeshTexturePerFaceAction self)
inlinestatic

◆ setObjectDirty()

unsafe void MR.Const_ChangeMeshTexturePerFaceAction.setObjectDirty ( MR.Std.Const_SharedPtr_MRObjectMeshHolder obj)
inlinestatic

The documentation for this class was generated from the following file: