MeshLib C# Docs
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MR.Const_Dirty Class Reference

Marks dirty buffers that need to be uploaded to OpenGL. Dirty flags must be moved together with renderObj_, but not copied since renderObj_ is not copied as well Generated from class MR.Dirty. This is the const half of the class. More...

+ Inheritance diagram for MR.Const_Dirty:

Classes

struct  _Underlying
 

Public Member Functions

virtual void Dispose ()
 
unsafe Const_Dirty ()
 Constructs an empty (default-constructed) instance.
 
unsafe Const_Dirty (MR.Const_Dirty _other)
 Generated from constructor MR.Dirty.Dirty.
 

Static Public Member Functions

static unsafe implicit operator uint (MR.Const_Dirty _this)
 Generated from conversion operator MR.Dirty.operator unsigned int.
 

Protected Member Functions

virtual unsafe void Dispose (bool disposing)
 

Properties

unsafe uint f [get]
 
- Properties inherited from MR.Misc.Object< Const_Dirty >
virtual bool _IsOwning [get]
 Returns true if this is an owning instance, and when disposed, will destroy the underlying C++ instance. If false, we assume that the underlying C++ instance will live long enough.
 

Additional Inherited Members

- Protected Attributes inherited from MR.Misc.Object< Const_Dirty >
bool _IsOwningVal
 

Detailed Description

Marks dirty buffers that need to be uploaded to OpenGL. Dirty flags must be moved together with renderObj_, but not copied since renderObj_ is not copied as well Generated from class MR.Dirty. This is the const half of the class.


The documentation for this class was generated from the following file: