given a spanning tree of edges in the mesh (or forest in case of several connected components), prepares to build quickly a path along tree edges between any two vertices Generated from class MR.InTreePathBuilder. This is the const half of the class. More...
Classes | |
| struct | _Underlying |
Public Member Functions | |
| virtual void | Dispose () |
| unsafe | Const_InTreePathBuilder (MR._ByValue_InTreePathBuilder _other) |
| Generated from constructor MR.InTreePathBuilder.InTreePathBuilder. | |
| Const_InTreePathBuilder (Const_InTreePathBuilder _other) | |
| Generated from constructor MR.InTreePathBuilder.InTreePathBuilder. | |
| Const_InTreePathBuilder (InTreePathBuilder _other) | |
| Generated from constructor MR.InTreePathBuilder.InTreePathBuilder. | |
| unsafe | Const_InTreePathBuilder (MR.Const_MeshTopology topology, MR.Const_UndirectedEdgeBitSet treeEdges) |
| Generated from constructor MR.InTreePathBuilder.InTreePathBuilder. | |
| unsafe MR.Std.Vector_MREdgeId | build (MR.VertId start, MR.VertId finish) |
| finds the path in tree from start vertex to finish vertex Generated from method MR.InTreePathBuilder.build. | |
Protected Member Functions | |
| virtual unsafe void | Dispose (bool disposing) |
given a spanning tree of edges in the mesh (or forest in case of several connected components), prepares to build quickly a path along tree edges between any two vertices Generated from class MR.InTreePathBuilder. This is the const half of the class.
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inline |
Generated from constructor MR.InTreePathBuilder.InTreePathBuilder.
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inline |
Generated from constructor MR.InTreePathBuilder.InTreePathBuilder.
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inline |
Generated from constructor MR.InTreePathBuilder.InTreePathBuilder.
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inline |
Generated from constructor MR.InTreePathBuilder.InTreePathBuilder.
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inline |
finds the path in tree from start vertex to finish vertex Generated from method MR.InTreePathBuilder.build.
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inlinevirtual |
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inlineprotectedvirtual |