MeshLib C# Docs
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MR.Const_InTreePathBuilder Class Reference

given a spanning tree of edges in the mesh (or forest in case of several connected components), prepares to build quickly a path along tree edges between any two vertices Generated from class MR.InTreePathBuilder. This is the const half of the class. More...

+ Inheritance diagram for MR.Const_InTreePathBuilder:

Classes

struct  _Underlying
 

Public Member Functions

virtual void Dispose ()
 
unsafe Const_InTreePathBuilder (MR._ByValue_InTreePathBuilder _other)
 Generated from constructor MR.InTreePathBuilder.InTreePathBuilder.
 
unsafe Const_InTreePathBuilder (MR.Const_MeshTopology topology, MR.Const_UndirectedEdgeBitSet treeEdges)
 Generated from constructor MR.InTreePathBuilder.InTreePathBuilder.
 
unsafe MR.Std.Vector_MREdgeId build (MR.VertId start, MR.VertId finish)
 finds the path in tree from start vertex to finish vertex Generated from method MR.InTreePathBuilder.build.
 

Protected Member Functions

virtual unsafe void Dispose (bool disposing)
 

Additional Inherited Members

- Protected Attributes inherited from MR.Misc.Object< Const_InTreePathBuilder >
bool _IsOwningVal
 
- Properties inherited from MR.Misc.Object< Const_InTreePathBuilder >
virtual bool _IsOwning [get]
 Returns true if this is an owning instance, and when disposed, will destroy the underlying C++ instance. If false, we assume that the underlying C++ instance will live long enough.
 

Detailed Description

given a spanning tree of edges in the mesh (or forest in case of several connected components), prepares to build quickly a path along tree edges between any two vertices Generated from class MR.InTreePathBuilder. This is the const half of the class.


The documentation for this class was generated from the following file: