given a spanning tree of edges in the mesh (or forest in case of several connected components), prepares to build quickly a path along tree edges between any two vertices Generated from class MR.InTreePathBuilder. This is the const half of the class.
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virtual unsafe void | Dispose (bool disposing) |
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bool | _IsOwningVal |
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virtual bool | _IsOwning [get] |
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given a spanning tree of edges in the mesh (or forest in case of several connected components), prepares to build quickly a path along tree edges between any two vertices Generated from class MR.InTreePathBuilder. This is the const half of the class.
The documentation for this class was generated from the following file: