Generated from class MR.ResolveMeshDegenSettings. This is the const half of the class.
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| virtual unsafe void | Dispose (bool disposing) |
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| unsafe float | maxDeviation [get] |
| | maximum permitted deviation from the original surface
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| unsafe float | tinyEdgeLength [get] |
| | edges not longer than this value will be collapsed ignoring normals and aspect ratio checks
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| unsafe float | maxAngleChange [get] |
| | Permit edge flips if it does not change dihedral angle more than on this value.
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| unsafe float | criticalAspectRatio [get] |
| | the algorithm will ignore dihedral angle check if one of triangles had aspect ratio equal or more than this value; and the algorithm will permit temporary increase in aspect ratio after collapse, if before collapse one of the triangles had larger aspect ratio
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| unsafe float | stabilizer [get] |
| | Small stabilizer is important to achieve good results on completely planar mesh parts, if your mesh is not-planer everywhere, then you can set it to zero.
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| unsafe MR.? FaceBitSet | region [get] |
| | degenerations will be fixed only in given region, which is updated during the processing
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Generated from class MR.ResolveMeshDegenSettings. This is the const half of the class.
◆ Const_ResolveMeshDegenSettings() [1/4]
| unsafe MR.Const_ResolveMeshDegenSettings.Const_ResolveMeshDegenSettings |
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Constructs an empty (default-constructed) instance.
◆ Const_ResolveMeshDegenSettings() [2/4]
| unsafe MR.Const_ResolveMeshDegenSettings.Const_ResolveMeshDegenSettings |
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float | maxDeviation, |
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float | tinyEdgeLength, |
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float | maxAngleChange, |
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float | criticalAspectRatio, |
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float | stabilizer, |
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MR.FaceBitSet? | region ) |
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inline |
◆ Const_ResolveMeshDegenSettings() [3/4]
◆ Const_ResolveMeshDegenSettings() [4/4]
◆ Dispose() [1/2]
| virtual void MR.Const_ResolveMeshDegenSettings.Dispose |
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inlinevirtual |
◆ Dispose() [2/2]
| virtual unsafe void MR.Const_ResolveMeshDegenSettings.Dispose |
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bool | disposing | ) |
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inlineprotectedvirtual |
◆ __ptr_storage_region
| unsafe MR.FaceBitSet._Underlying** MR.Const_ResolveMeshDegenSettings.__ptr_storage_region |
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◆ __ref_storage_criticalAspectRatio
| unsafe float* MR.Const_ResolveMeshDegenSettings.__ref_storage_criticalAspectRatio |
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◆ __ref_storage_maxAngleChange
| unsafe float* MR.Const_ResolveMeshDegenSettings.__ref_storage_maxAngleChange |
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◆ __ref_storage_maxDeviation
| unsafe float* MR.Const_ResolveMeshDegenSettings.__ref_storage_maxDeviation |
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◆ __ref_storage_stabilizer
| unsafe float* MR.Const_ResolveMeshDegenSettings.__ref_storage_stabilizer |
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◆ __ref_storage_tinyEdgeLength
| unsafe float* MR.Const_ResolveMeshDegenSettings.__ref_storage_tinyEdgeLength |
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◆ criticalAspectRatio
| unsafe float MR.Const_ResolveMeshDegenSettings.criticalAspectRatio |
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get |
the algorithm will ignore dihedral angle check if one of triangles had aspect ratio equal or more than this value; and the algorithm will permit temporary increase in aspect ratio after collapse, if before collapse one of the triangles had larger aspect ratio
◆ maxAngleChange
| unsafe float MR.Const_ResolveMeshDegenSettings.maxAngleChange |
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get |
Permit edge flips if it does not change dihedral angle more than on this value.
◆ maxDeviation
| unsafe float MR.Const_ResolveMeshDegenSettings.maxDeviation |
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get |
maximum permitted deviation from the original surface
◆ region
| unsafe MR.? FaceBitSet MR.Const_ResolveMeshDegenSettings.region |
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get |
degenerations will be fixed only in given region, which is updated during the processing
◆ stabilizer
| unsafe float MR.Const_ResolveMeshDegenSettings.stabilizer |
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get |
Small stabilizer is important to achieve good results on completely planar mesh parts, if your mesh is not-planer everywhere, then you can set it to zero.
◆ tinyEdgeLength
| unsafe float MR.Const_ResolveMeshDegenSettings.tinyEdgeLength |
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get |
edges not longer than this value will be collapsed ignoring normals and aspect ratio checks
The documentation for this class was generated from the following file: