this class is responsible for giving a unique id to each vertex with distinct coordinates NOTE: the points are considered non-identical if they have the same values but have zero values with different signs (e.g. (0; 0; 1) and (-0; 0; 1)) use Vector3::unsignZeroValues method to get rid of signed zero values if you're unsure of their absence Generated from class MR.MeshBuilder.VertexIdentifier. This is the const half of the class. More...
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| struct | _Underlying |
Public Member Functions | |
| virtual void | Dispose () |
| unsafe | Const_VertexIdentifier () |
| Constructs an empty (default-constructed) instance. | |
| unsafe | Const_VertexIdentifier (MR.MeshBuilder._ByValue_VertexIdentifier _other) |
| Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier. | |
| Const_VertexIdentifier (Const_VertexIdentifier _other) | |
| Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier. | |
| Const_VertexIdentifier (VertexIdentifier _other) | |
| Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier. | |
| unsafe ulong | numTris () |
| returns the number of triangles added so far Generated from method MR.MeshBuilder.VertexIdentifier.numTris. | |
Protected Member Functions | |
| virtual unsafe void | Dispose (bool disposing) |
this class is responsible for giving a unique id to each vertex with distinct coordinates NOTE: the points are considered non-identical if they have the same values but have zero values with different signs (e.g. (0; 0; 1) and (-0; 0; 1)) use Vector3::unsignZeroValues method to get rid of signed zero values if you're unsure of their absence Generated from class MR.MeshBuilder.VertexIdentifier. This is the const half of the class.
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inline |
Constructs an empty (default-constructed) instance.
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inline |
Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
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inline |
Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
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inline |
Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
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inlinevirtual |
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inlineprotectedvirtual |
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inline |
returns the number of triangles added so far Generated from method MR.MeshBuilder.VertexIdentifier.numTris.