MeshLib C# Docs
Loading...
Searching...
No Matches
MR.MeshBuilder.Const_VertexIdentifier Class Reference

this class is responsible for giving a unique id to each vertex with distinct coordinates NOTE: the points are considered non-identical if they have the same values but have zero values with different signs (e.g. (0; 0; 1) and (-0; 0; 1)) use Vector3::unsignZeroValues method to get rid of signed zero values if you're unsure of their absence Generated from class MR.MeshBuilder.VertexIdentifier. This is the const half of the class. More...

Inheritance diagram for MR.MeshBuilder.Const_VertexIdentifier:

Classes

struct  _Underlying

Public Member Functions

virtual void Dispose ()
unsafe Const_VertexIdentifier ()
 Constructs an empty (default-constructed) instance.
unsafe Const_VertexIdentifier (MR.MeshBuilder._ByValue_VertexIdentifier _other)
 Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
 Const_VertexIdentifier (Const_VertexIdentifier _other)
 Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
 Const_VertexIdentifier (VertexIdentifier _other)
 Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
unsafe ulong numTris ()
 returns the number of triangles added so far Generated from method MR.MeshBuilder.VertexIdentifier.numTris.

Protected Member Functions

virtual unsafe void Dispose (bool disposing)

Detailed Description

this class is responsible for giving a unique id to each vertex with distinct coordinates NOTE: the points are considered non-identical if they have the same values but have zero values with different signs (e.g. (0; 0; 1) and (-0; 0; 1)) use Vector3::unsignZeroValues method to get rid of signed zero values if you're unsure of their absence Generated from class MR.MeshBuilder.VertexIdentifier. This is the const half of the class.

Constructor & Destructor Documentation

◆ Const_VertexIdentifier() [1/4]

unsafe MR.MeshBuilder.Const_VertexIdentifier.Const_VertexIdentifier ( )
inline

Constructs an empty (default-constructed) instance.

◆ Const_VertexIdentifier() [2/4]

unsafe MR.MeshBuilder.Const_VertexIdentifier.Const_VertexIdentifier ( MR.MeshBuilder._ByValue_VertexIdentifier _other)
inline

◆ Const_VertexIdentifier() [3/4]

MR.MeshBuilder.Const_VertexIdentifier.Const_VertexIdentifier ( Const_VertexIdentifier _other)
inline

◆ Const_VertexIdentifier() [4/4]

MR.MeshBuilder.Const_VertexIdentifier.Const_VertexIdentifier ( VertexIdentifier _other)
inline

Member Function Documentation

◆ Dispose() [1/2]

virtual void MR.MeshBuilder.Const_VertexIdentifier.Dispose ( )
inlinevirtual

◆ Dispose() [2/2]

virtual unsafe void MR.MeshBuilder.Const_VertexIdentifier.Dispose ( bool disposing)
inlineprotectedvirtual

◆ numTris()

unsafe ulong MR.MeshBuilder.Const_VertexIdentifier.numTris ( )
inline

returns the number of triangles added so far Generated from method MR.MeshBuilder.VertexIdentifier.numTris.


The documentation for this class was generated from the following file: