MeshLib Java Docs
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meshlib.meshbuilder.VertexIdentifier Class Reference
Inheritance diagram for meshlib.meshbuilder.VertexIdentifier:

Public Member Functions

 VertexIdentifier (java.lang.foreign.MemorySegment ptr, boolean owned, java.lang.Object owner)
 VertexIdentifier ()
 VertexIdentifier (meshlib.meshbuilder.VertexIdentifier _other)
meshlib.meshbuilder.VertexIdentifier assignFromAnother (meshlib.meshbuilder.VertexIdentifier _other)
void reserve (long numTris)
void addTriangles (meshlib.std_vector_std_array_MR_Vector3f_3 buffer)
long numTris ()
meshlib.Triangulation takeTriangulation ()
meshlib.VertCoords takePoints ()
Public Member Functions inherited from meshlib.CppObject
final java.lang.foreign.MemorySegment rawPointer ()
final boolean isOwned ()
final void close ()
final java.lang.foreign.MemorySegment release ()

Additional Inherited Members

Protected Member Functions inherited from meshlib.CppObject
 CppObject (java.lang.foreign.MemorySegment ptr, java.util.function.Consumer< java.lang.foreign.MemorySegment > destroy, java.lang.Object owner)

Detailed Description

this class is responsible for giving a unique id to each vertex with distinct coordinates NOTE: the points are considered non-identical if they have the same values but have zero values with different signs (e.g. (0; 0; 1) and (-0; 0; 1)) use Vector3::unsignZeroValues method to get rid of signed zero values if you're unsure of their absence Generated from class MR::MeshBuilder::VertexIdentifier.

Instances created here own their C++ objects, see CppObject.

Constructor & Destructor Documentation

◆ VertexIdentifier() [1/3]

meshlib.meshbuilder.VertexIdentifier.VertexIdentifier ( java.lang.foreign.MemorySegment ptr,
boolean owned,
java.lang.Object owner )

Wraps a pointer from the C bindings. If owned, the object is destroyed when the wrapper dies. owner is kept alive as long as this wrapper is. Not for normal use.

◆ VertexIdentifier() [2/3]

meshlib.meshbuilder.VertexIdentifier.VertexIdentifier ( )

Constructs an empty (default-constructed) instance.

Calls MR_MeshBuilder_VertexIdentifier_DefaultConstruct().

◆ VertexIdentifier() [3/3]

meshlib.meshbuilder.VertexIdentifier.VertexIdentifier ( meshlib.meshbuilder.VertexIdentifier _other)

Generated from constructor MR::MeshBuilder::VertexIdentifier::VertexIdentifier. The reference to things referred to by the parameter _other (if any) might be preserved in the constructed object.

Calls MR_MeshBuilder_VertexIdentifier_ConstructFromAnother().

Member Function Documentation

◆ addTriangles()

void meshlib.meshbuilder.VertexIdentifier.addTriangles ( meshlib.std_vector_std_array_MR_Vector3f_3 buffer)

identifies vertices from a chunk of triangles Generated from method MR::MeshBuilder::VertexIdentifier::addTriangles.

Calls MR_MeshBuilder_VertexIdentifier_addTriangles().

◆ assignFromAnother()

meshlib.meshbuilder.VertexIdentifier meshlib.meshbuilder.VertexIdentifier.assignFromAnother ( meshlib.meshbuilder.VertexIdentifier _other)

Generated from method MR::MeshBuilder::VertexIdentifier::operator=. The reference to things referred to by the parameter _other (if any) might be preserved in this object.

Calls MR_MeshBuilder_VertexIdentifier_AssignFromAnother().

◆ numTris()

long meshlib.meshbuilder.VertexIdentifier.numTris ( )

returns the number of triangles added so far Generated from method MR::MeshBuilder::VertexIdentifier::numTris.

Calls MR_MeshBuilder_VertexIdentifier_numTris().

◆ reserve()

void meshlib.meshbuilder.VertexIdentifier.reserve ( long numTris)

prepare identification of vertices from given this number of triangles Generated from method MR::MeshBuilder::VertexIdentifier::reserve.

Calls MR_MeshBuilder_VertexIdentifier_reserve().

◆ takePoints()

meshlib.VertCoords meshlib.meshbuilder.VertexIdentifier.takePoints ( )

obtains coordinates of unique points in the order of vertex ids Generated from method MR::MeshBuilder::VertexIdentifier::takePoints.

Calls MR_MeshBuilder_VertexIdentifier_takePoints().

◆ takeTriangulation()

meshlib.Triangulation meshlib.meshbuilder.VertexIdentifier.takeTriangulation ( )

obtains triangulation with vertex ids Generated from method MR::MeshBuilder::VertexIdentifier::takeTriangulation.

Calls MR_MeshBuilder_VertexIdentifier_takeTriangulation().


The documentation for this class was generated from the following file: