MeshLib Java Docs
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meshlib.objectsave.Functions Class Reference

Static Public Member Functions

static void toAnySupportedSceneFormat (meshlib.Object object, java.lang.String file, meshlib.objectsave.Settings settings)
static void toAnySupportedFormat (meshlib.Object object, java.lang.String file, meshlib.objectsave.Settings settings)

Detailed Description

The free functions of this namespace.

Member Function Documentation

◆ toAnySupportedFormat()

void meshlib.objectsave.Functions.toAnySupportedFormat ( meshlib.Object object,
java.lang.String file,
meshlib.objectsave.Settings settings )
static

save a scene object to a given file if the file format is scene-capable, saves all the object's entities otherwise, saves only merged entities of the corresponding type (mesh, polyline, point cloud, etc.) Generated from function MR::ObjectSave::toAnySupportedFormat.

Calls MR_ObjectSave_toAnySupportedFormat(). The C++ function returns expected<void, std::string>: the value is returned and an error is thrown as UnexpectedResultException.

◆ toAnySupportedSceneFormat()

void meshlib.objectsave.Functions.toAnySupportedSceneFormat ( meshlib.Object object,
java.lang.String file,
meshlib.objectsave.Settings settings )
static

save an object tree to a given file file format must be scene-capable Generated from function MR::ObjectSave::toAnySupportedSceneFormat.

Calls MR_ObjectSave_toAnySupportedSceneFormat(). The C++ function returns expected<void, std::string>: the value is returned and an error is thrown as UnexpectedResultException.


The documentation for this class was generated from the following file: