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| boolean | fastIndicatorComputation |
| | use approximated computation, which is much faster than precise solution
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| number | beta |
| | 0.001 - sharp edges, 0.01 - moderate edges, 0.1 - smooth edges
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| number | gamma |
| | the amount of smoothing: 0 - no smoothing, 1 - average smoothing, ...
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| number | normalIters |
| | the number of iterations to smooth normals and find creases; the more the better quality, but longer computation
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| number | pointIters |
| | the number of iterations to update vertex coordinates from found normals; the more the better quality, but longer computation
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| number | guideWeight |
| | how much resulting points must be attracted to initial points (e.g. to avoid general shrinkage), must be > 0
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| boolean | limitNearInitial |
| | if true then maximal displacement of each point during denoising will be limited
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| number | maxInitialDist |
| | maximum distance between a point and its position before relaxation, ignored if limitNearInitial = false
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◆ DenoiseViaNormalsSettings()
| DenoiseViaNormalsSettings::DenoiseViaNormalsSettings |
( |
| ) |
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◆ beta
| number DenoiseViaNormalsSettings::beta |
0.001 - sharp edges, 0.01 - moderate edges, 0.1 - smooth edges
◆ fastIndicatorComputation
| boolean DenoiseViaNormalsSettings::fastIndicatorComputation |
use approximated computation, which is much faster than precise solution
◆ gamma
| number DenoiseViaNormalsSettings::gamma |
the amount of smoothing: 0 - no smoothing, 1 - average smoothing, ...
◆ guideWeight
| number DenoiseViaNormalsSettings::guideWeight |
how much resulting points must be attracted to initial points (e.g. to avoid general shrinkage), must be > 0
◆ limitNearInitial
| boolean DenoiseViaNormalsSettings::limitNearInitial |
if true then maximal displacement of each point during denoising will be limited
◆ maxInitialDist
| number DenoiseViaNormalsSettings::maxInitialDist |
maximum distance between a point and its position before relaxation, ignored if limitNearInitial = false
◆ normalIters
| number DenoiseViaNormalsSettings::normalIters |
the number of iterations to smooth normals and find creases; the more the better quality, but longer computation
◆ pointIters
| number DenoiseViaNormalsSettings::pointIters |
the number of iterations to update vertex coordinates from found normals; the more the better quality, but longer computation
The documentation for this class was generated from the following file: