parameters of OpenVDB Grid to Mesh conversion using Dual Marching Cubes algorithm
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| number | isoValue |
| | layer of grid with this value would be converted in mesh; isoValue can be negative only in level set grids
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| number | adaptivity |
| | adaptivity - [0.0;1.0] ratio of combining small triangles into bigger ones (curvature can be lost on high values)
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| number | maxFaces |
| | if the mesh exceeds this number of faces, an error returns
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| number | maxVertices |
| | if the mesh exceeds this number of vertices, an error returns
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| boolean | relaxDisorientedTriangles |
| Vector3f | voxelSize |
| | the size of each voxel in the grid
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parameters of OpenVDB Grid to Mesh conversion using Dual Marching Cubes algorithm
◆ GridToMeshSettings()
| GridToMeshSettings::GridToMeshSettings |
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◆ adaptivity
| number GridToMeshSettings::adaptivity |
adaptivity - [0.0;1.0] ratio of combining small triangles into bigger ones (curvature can be lost on high values)
◆ isoValue
| number GridToMeshSettings::isoValue |
layer of grid with this value would be converted in mesh; isoValue can be negative only in level set grids
◆ maxFaces
| number GridToMeshSettings::maxFaces |
if the mesh exceeds this number of faces, an error returns
◆ maxVertices
| number GridToMeshSettings::maxVertices |
if the mesh exceeds this number of vertices, an error returns
◆ relaxDisorientedTriangles
| boolean GridToMeshSettings::relaxDisorientedTriangles |
◆ voxelSize
the size of each voxel in the grid
The documentation for this class was generated from the following file: