◆ PointCloud()
| PointCloud::PointCloud |
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◆ addPoint()
| number PointCloud::addPoint |
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Vector3f | point | ) |
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appends a point and returns its VertId
◆ computeBoundingBox()
| Box3f PointCloud::computeBoundingBox |
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passes through all valid points and finds the minimal bounding box containing all of them; if toWorld transformation is given then returns minimal bounding box in world space
◆ invalidateCaches()
| void PointCloud::invalidateCaches |
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Invalidates caches (e.g. aabb-tree) after a change in point cloud.
◆ normals
unit normal directions of points (can be empty if no normals are known)
◆ points
◆ validPoints
only points and normals corresponding to set bits here are valid
The documentation for this class was generated from the following file: