◆ PointsToMeshParameters()
| PointsToMeshParameters::PointsToMeshParameters |
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◆ invSigmaModifier
| number PointsToMeshParameters::invSigmaModifier |
coefficient used for weight calculation: e^(dist^2 * -invSigmaModifier * sigma^-2) values: (0;inf)
◆ minWeight
| number PointsToMeshParameters::minWeight |
minimum sum of influence weights from surrounding points for a triangle to appear, meaning that there shall be at least this number of points in close proximity
◆ sigma
| number PointsToMeshParameters::sigma |
it the distance of highest influence of a point; the maximal influence distance is 3*sigma; beyond that distance the influence is strictly zero
◆ sqrtAngleWeight
| boolean PointsToMeshParameters::sqrtAngleWeight |
changes the way point angle affects weight, by default it is linearly increasing with dot product if enabled - increasing as dot product^(0.5) (with respect to its sign)
◆ voxelSize
| number PointsToMeshParameters::voxelSize |
Size of voxel in grid conversions; The user is responsible for setting some positive value here
The documentation for this class was generated from the following file: