10using ThreePoints [[deprecated]] = std::array<Vector3f, 3>;
19 Triangle( VertId a, VertId b, VertId c, FaceId
f ) :
f(
f) {
v[0] = a;
v[1] = b;
v[2] = c; }
Definition MRCameraOrientationPlugin.h:8
std::array< VertId, 3 > ThreeVertIds
three vertex ids describing a triangle topology
Definition MRMesh/MRMeshFwd.h:383
Definition MRMeshBuilderTypes.h:30
FaceBitSet * region
if region is given then on input it contains the faces to be added, and on output the faces failed to...
Definition MRMeshBuilderTypes.h:32
int * skippedFaceCount
optional output: counter of skipped faces during mesh creation
Definition MRMeshBuilderTypes.h:41
int shiftFaceId
this value to be added to every faceId before its inclusion in the topology
Definition MRMeshBuilderTypes.h:35
bool allowNonManifoldEdge
whether to permit non-manifold edges in the resulting topology
Definition MRMeshBuilderTypes.h:38
mesh triangle represented by its three vertices and by its face ID
Definition MRMeshBuilderTypes.h:17
Triangle() noexcept=default
bool operator==(const Triangle &other) const
Definition MRMeshBuilderTypes.h:23
FaceId f
Definition MRMeshBuilderTypes.h:21
ThreeVertIds v
Definition MRMeshBuilderTypes.h:20
Definition MRMeshBuilderTypes.h:46
int lastVertex
Definition MRMeshBuilderTypes.h:48
int firstVertex
Definition MRMeshBuilderTypes.h:47