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MRMESH_API bool | MR::relax (Mesh &mesh, const MeshRelaxParams ¶ms={}, ProgressCallback cb={}) |
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MRMESH_API Vector3f | MR::vertexPosEqualNeiAreas (const Mesh &mesh, VertId v, bool noShrinkage) |
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MRMESH_API bool | MR::equalizeTriAreas (Mesh &mesh, const MeshEqualizeTriAreasParams ¶ms={}, ProgressCallback cb={}) |
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MRMESH_API bool | MR::relaxKeepVolume (Mesh &mesh, const MeshRelaxParams ¶ms={}, ProgressCallback cb={}) |
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MRMESH_API bool | MR::relaxApprox (Mesh &mesh, const MeshApproxRelaxParams ¶ms={}, ProgressCallback cb={}) |
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MRMESH_API void | MR::removeSpikes (Mesh &mesh, int maxIterations, float minSumAngle, const VertBitSet *region=nullptr) |
| applies at most given number of relaxation iterations the spikes detected by given threshold
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MRMESH_API void | MR::smoothRegionBoundary (Mesh &mesh, const FaceBitSet ®ionFaces, int numIters=4) |
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MRMESH_API void | MR::hardSmoothTetrahedrons (Mesh &mesh, const VertBitSet *region=nullptr) |
| move all region vertices with exactly three neighbor vertices in the center of the neighbors
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