#include "MRId.h"
#include "MRMeshPart.h"
#include "MRPrecisePredicates3.h"
#include <functional>
Go to the source code of this file.
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bool | MR::operator== (const EdgeTri &a, const EdgeTri &b) |
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MRMESH_API PreciseCollisionResult | MR::findCollidingEdgeTrisPrecise (const MeshPart &a, const MeshPart &b, ConvertToIntVector conv, const AffineXf3f *rigidB2A=nullptr, bool anyIntersection=false) |
| finds all pairs of colliding edges from one mesh and triangle from another mesh
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MRMESH_API std::vector< EdgeTri > | MR::findCollidingEdgeTrisPrecise (const Mesh &a, const std::vector< EdgeId > &edgesA, const Mesh &b, const std::vector< FaceId > &facesB, ConvertToIntVector conv, const AffineXf3f *rigidB2A=nullptr) |
| finds all intersections between every given edge from A and given triangles from B
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MRMESH_API std::vector< EdgeTri > | MR::findCollidingEdgeTrisPrecise (const Mesh &a, const std::vector< FaceId > &facesA, const Mesh &b, const std::vector< EdgeId > &edgesB, ConvertToIntVector conv, const AffineXf3f *rigidB2A=nullptr) |
| finds all intersections between every given triangle from A and given edge from B
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MRMESH_API CoordinateConverters | MR::getVectorConverters (const MeshPart &a, const MeshPart &b, const AffineXf3f *rigidB2A=nullptr) |
| creates simple converters from Vector3f to Vector3i and back in mesh parts area range
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