#include "MRVector3.h"
#include "MRId.h"
#include <array>
Go to the source code of this file.
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namespace | MR |
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using | MR::ConvertToIntVector = std::function<Vector3i( const Vector3f& )> |
| float-to-int coordinate converter
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using | MR::ConvertToFloatVector = std::function<Vector3f( const Vector3i& )> |
| int-to-float coordinate converter
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MRMESH_API bool | MR::orient3d (const Vector3i &a, const Vector3i &b, const Vector3i &c) |
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bool | MR::orient3d (const Vector3i &a, const Vector3i &b, const Vector3i &c, const Vector3i &d) |
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MRMESH_API bool | MR::orient3d (const std::array< PreciseVertCoords, 4 > &vs) |
| first sorts the indices in ascending order, then calls the predicate for sorted points
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MRMESH_API bool | MR::orient3d (const PreciseVertCoords *vs) |
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MRMESH_API TriangleSegmentIntersectResult | MR::doTriangleSegmentIntersect (const std::array< PreciseVertCoords, 5 > &vs) |
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MRMESH_API ConvertToIntVector | MR::getToIntConverter (const Box3d &box) |
| creates converter from Vector3f to Vector3i in Box range (int diapason is mapped to box range)
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MRMESH_API ConvertToFloatVector | MR::getToFloatConverter (const Box3d &box) |
| creates converter from Vector3i to Vector3f in Box range (int diapason is mapped to box range)
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MRMESH_API Vector3f | MR::findTriangleSegmentIntersectionPrecise (const Vector3f &a, const Vector3f &b, const Vector3f &c, const Vector3f &d, const Vector3f &e, CoordinateConverters converters) |
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