#include "MRMeshFwd.h"
#include "MRExpected.h"
#include "MRIOFilters.h"
#include "MRUniqueTemporaryFolder.h"
#include <filesystem>
Go to the source code of this file.
Namespaces | |
namespace | MR |
namespace | MR::ObjectSave |
Functions | |
MRMESH_API Expected< void > | MR::ObjectSave::toAnySupportedSceneFormat (const Object &object, const std::filesystem::path &file, ProgressCallback callback={}) |
MRMESH_API Expected< void > | MR::ObjectSave::toAnySupportedFormat (const Object &object, const std::filesystem::path &file, ProgressCallback callback={}) |
MRMESH_API Expected< void > | MR::serializeObjectTree (const Object &object, const std::filesystem::path &path, ProgressCallback progress, FolderCallback preCompress) |
saves object subtree in given scene file (zip/mru) | |
MRMESH_API Expected< void > | MR::serializeObjectTree (const Object &object, const std::filesystem::path &path, ProgressCallback progress={}) |