#include "MRMesh/MRFlagOperators.h"
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Namespaces | |
namespace | MR |
Enumerations | |
enum class | MR::RenderModelPassMask { MR::Opaque = 1 << 0 , MR::Transparent = 1 << 1 , MR::VolumeRendering = 1 << 2 , MR::NoDepthTest = 1 << 3 , MR::All } |
Various passes of the 3D rendering. More... | |