#include "MRVoxelsFwd.h"
#include "MRMesh/MRVector3.h"
#include "MRMesh/MRBox.h"
#include "MRMesh/MRHeapBytes.h"
#include "MRMesh/MRExpected.h"
#include <limits>
#include <vector>
Go to the source code of this file.
Classes | |
struct | MR::VoxelTraits< VoxelValueGetter< T > > |
struct | MR::VoxelTraits< FloatGrid > |
struct | MR::VoxelsVolume< T > |
represents a box in 3D space subdivided on voxels stored in T More... | |
struct | MR::VoxelsVolumeMinMax< T > |
Namespaces | |
namespace | MR |
Functions | |
MRVOXELS_API Expected< SimpleVolumeMinMax > | MR::functionVolumeToSimpleVolume (const FunctionVolume &volume, const ProgressCallback &callback={}) |
converts function volume into simple volume | |