MeshLib Python Docs
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meshlib.mrmeshpy.BasicUiRenderTask Class Reference

Classes

class  BackwardPassParams
 
class  InteractionMask
 

Public Member Functions

None earlyBackwardPass (self, BasicUiRenderTask.BackwardPassParams params)
 
None renderPass (self)
 
float renderTaskDepth (self)
 
None renderTaskDepth (self, float arg1)
 

Static Public Member Functions

BasicUiRenderTask operator (*args, **kwargs)
 

Detailed Description

Generated from:  MR::BasicUiRenderTask

`IRenderObject::renderUi()` can emit zero or more or more of those tasks. They are sorted by depth every frame.

Member Function Documentation

◆ earlyBackwardPass()

None meshlib.mrmeshpy.BasicUiRenderTask.earlyBackwardPass ( self,
BasicUiRenderTask.BackwardPassParams params )
This is an optional early pass, where you can claim exclusive control over the mouse.
This pass is executed in reverse draw order.

◆ operator()

BasicUiRenderTask meshlib.mrmeshpy.BasicUiRenderTask.operator ( * args,
** kwargs )
static

◆ renderPass()

None meshlib.mrmeshpy.BasicUiRenderTask.renderPass ( self)
This is the main rendering pass.

◆ renderTaskDepth() [1/2]

float meshlib.mrmeshpy.BasicUiRenderTask.renderTaskDepth ( self)
The tasks are sorted by this depth, descending (larger depth = further away).

◆ renderTaskDepth() [2/2]

None meshlib.mrmeshpy.BasicUiRenderTask.renderTaskDepth ( self,
float arg1 )

The documentation for this class was generated from the following file: