Classes | |
class | BackwardPassParams |
class | InteractionMask |
Public Member Functions | |
None | earlyBackwardPass (self, BasicUiRenderTask.BackwardPassParams params) |
None | renderPass (self) |
float | renderTaskDepth (self) |
None | renderTaskDepth (self, float arg1) |
Static Public Member Functions | |
BasicUiRenderTask | operator (*args, **kwargs) |
Generated from: MR::BasicUiRenderTask `IRenderObject::renderUi()` can emit zero or more or more of those tasks. They are sorted by depth every frame.
None meshlib.mrmeshpy.BasicUiRenderTask.earlyBackwardPass | ( | self, | |
BasicUiRenderTask.BackwardPassParams | params ) |
This is an optional early pass, where you can claim exclusive control over the mouse. This pass is executed in reverse draw order.
|
static |
None meshlib.mrmeshpy.BasicUiRenderTask.renderPass | ( | self | ) |
This is the main rendering pass.
float meshlib.mrmeshpy.BasicUiRenderTask.renderTaskDepth | ( | self | ) |
The tasks are sorted by this depth, descending (larger depth = further away).
None meshlib.mrmeshpy.BasicUiRenderTask.renderTaskDepth | ( | self, | |
float | arg1 ) |