MeshLib Python Docs
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meshlib.mrmeshpy.RigidXf3f Class Reference

Public Member Functions

None __init__ (self)
 
None __init__ (self, Vector3f a, Vector3f b)
 
None __init__ (self, RigidXf3f arg0)
 
AffineXf3f linearXf (self)
 
AffineXf3f rigidXf (self)
 
Vector3f a (self)
 
None a (self, Vector3f arg1)
 
Vector3f b (self)
 
None b (self, Vector3f arg1)
 

Detailed Description

Generated from:  MR::RigidXf3f
Aliases:  RigidXf3_float

rigid transformation preserving all distances: y = A*x + b,
where A is rotation matrix 3x3 stored as 3 angles, and b is shift vector

Constructor & Destructor Documentation

◆ __init__() [1/3]

None meshlib.mrmeshpy.RigidXf3f.__init__ ( self)

◆ __init__() [2/3]

None meshlib.mrmeshpy.RigidXf3f.__init__ ( self,
Vector3f a,
Vector3f b )

◆ __init__() [3/3]

None meshlib.mrmeshpy.RigidXf3f.__init__ ( self,
RigidXf3f arg0 )
Implicit copy constructor.

Member Function Documentation

◆ a() [1/2]

Vector3f meshlib.mrmeshpy.RigidXf3f.a ( self)
rotation angles relative to x,y,z axes

◆ a() [2/2]

None meshlib.mrmeshpy.RigidXf3f.a ( self,
Vector3f arg1 )

◆ b() [1/2]

Vector3f meshlib.mrmeshpy.RigidXf3f.b ( self)
shift

◆ b() [2/2]

None meshlib.mrmeshpy.RigidXf3f.b ( self,
Vector3f arg1 )

◆ linearXf()

AffineXf3f meshlib.mrmeshpy.RigidXf3f.linearXf ( self)
converts this into not-rigid transformation but with matrix, which linearly depends on angles

◆ rigidXf()

AffineXf3f meshlib.mrmeshpy.RigidXf3f.rigidXf ( self)
converts this into rigid transformation, which non-linearly depends on angles

The documentation for this class was generated from the following file: