MeshLib Python Docs
Loading...
Searching...
No Matches
meshlib.mrmeshpy.TextureId Class Reference
+ Inheritance diagram for meshlib.mrmeshpy.TextureId:

Public Member Functions

bool __bool__ (self)
 
bool __eq__ (self, TextureId b)
 
TextureId __iadd__ (self, int a)
 
None __init__ (self)
 
None __init__ (self, int i)
 
None __init__ (self, int i)
 
None __init__ (self, int i)
 
None __init__ (self, TextureId arg0)
 
TextureId __isub__ (self, int a)
 
bool __ne__ (self, TextureId b)
 
int get (self)
 
bool valid (self)
 

Static Public Member Functions

None __init__ (*args, **kwargs)
 

Protected Member Functions

bool _Less (self, TextureId b)
 
TextureId _MinusMinus (self)
 
TextureId _PlusPlus (self)
 
int _convert_to_int (self)
 

Static Protected Member Functions

TextureId _MinusMinus (*args, **kwargs)
 
TextureId _PlusPlus (*args, **kwargs)
 

Detailed Description

Generated from:  MR::TextureId
Aliases:  Id_TextureTag, Vector_TextureId_FaceId_value_type, std_vector_TextureId_value_type, Vector_TextureId_TextureId.value_type, std_vector_TextureId_const_reference, Vector_TextureId_FaceId_const_reference, Vector_TextureId_TextureId.const_reference, std_vector_TextureId_reference, Vector_TextureId_TextureId.reference, TaggedBitSet_TextureTag_IndexType, Vector_TextureId_FaceId_reference

stores index of some element, it is made as template class to avoid mixing faces, edges and vertices

Constructor & Destructor Documentation

◆ __init__() [1/6]

None meshlib.mrmeshpy.TextureId.__init__ ( * args,
** kwargs )
static

◆ __init__() [2/6]

None meshlib.mrmeshpy.TextureId.__init__ ( self)

◆ __init__() [3/6]

None meshlib.mrmeshpy.TextureId.__init__ ( self,
int i )

◆ __init__() [4/6]

None meshlib.mrmeshpy.TextureId.__init__ ( self,
int i )

◆ __init__() [5/6]

None meshlib.mrmeshpy.TextureId.__init__ ( self,
int i )

◆ __init__() [6/6]

None meshlib.mrmeshpy.TextureId.__init__ ( self,
TextureId arg0 )
Implicit copy constructor.

Reimplemented in meshlib.mrmeshpy.NoDefInit_TextureId, and meshlib.mrmeshpy.NoDefInit_TextureId.

Member Function Documentation

◆ __bool__()

bool meshlib.mrmeshpy.TextureId.__bool__ ( self)

◆ __eq__()

bool meshlib.mrmeshpy.TextureId.__eq__ ( self,
TextureId b )

◆ __iadd__()

TextureId meshlib.mrmeshpy.TextureId.__iadd__ ( self,
int a )

◆ __isub__()

TextureId meshlib.mrmeshpy.TextureId.__isub__ ( self,
int a )

◆ __ne__()

bool meshlib.mrmeshpy.TextureId.__ne__ ( self,
TextureId b )

◆ _convert_to_int()

int meshlib.mrmeshpy.TextureId._convert_to_int ( self)
protected

◆ _Less()

bool meshlib.mrmeshpy.TextureId._Less ( self,
TextureId b )
protected

◆ _MinusMinus() [1/2]

TextureId meshlib.mrmeshpy.TextureId._MinusMinus ( * args,
** kwargs )
staticprotected

◆ _MinusMinus() [2/2]

TextureId meshlib.mrmeshpy.TextureId._MinusMinus ( self)
protected

◆ _PlusPlus() [1/2]

TextureId meshlib.mrmeshpy.TextureId._PlusPlus ( * args,
** kwargs )
staticprotected

◆ _PlusPlus() [2/2]

TextureId meshlib.mrmeshpy.TextureId._PlusPlus ( self)
protected

◆ get()

int meshlib.mrmeshpy.TextureId.get ( self)

◆ valid()

bool meshlib.mrmeshpy.TextureId.valid ( self)

The documentation for this class was generated from the following file: