MeshLib Python Docs
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meshlib.mrmeshpy.UiRenderManager Class Reference

Public Member Functions

None __init__ (self)
 
None __init__ (self, UiRenderManager arg0)
 
BasicUiRenderTask.BackwardPassParams beginBackwardPass (self, ViewportId viewport, std_vector_std_shared_ptr_BasicUiRenderTask tasks)
 
None finishBackwardPass (self, BasicUiRenderTask.BackwardPassParams params)
 
None postRenderViewport (self, ViewportId viewport)
 
None preRenderViewport (self, ViewportId viewport)
 

Detailed Description

Generated from:  MR::UiRenderManager

Constructor & Destructor Documentation

◆ __init__() [1/2]

None meshlib.mrmeshpy.UiRenderManager.__init__ ( self)
Implicit default constructor.

◆ __init__() [2/2]

None meshlib.mrmeshpy.UiRenderManager.__init__ ( self,
UiRenderManager arg0 )
Implicit copy constructor.

Member Function Documentation

◆ beginBackwardPass()

BasicUiRenderTask.BackwardPassParams meshlib.mrmeshpy.UiRenderManager.beginBackwardPass ( self,
ViewportId viewport,
std_vector_std_shared_ptr_BasicUiRenderTask tasks )
Returns the parameters for the `IRenderObject::earlyBackwardPass()`.
This will be called exactly once per viewport, each time the UI in it is rendered.

◆ finishBackwardPass()

None meshlib.mrmeshpy.UiRenderManager.finishBackwardPass ( self,
BasicUiRenderTask.BackwardPassParams params )
After the backward pass is performed, the parameters should be passed back into this function.

◆ postRenderViewport()

None meshlib.mrmeshpy.UiRenderManager.postRenderViewport ( self,
ViewportId viewport )
This is called after doing `IRenderObject::renderUi()` on even object in a viewport. Each viewport is rendered separately.

◆ preRenderViewport()

None meshlib.mrmeshpy.UiRenderManager.preRenderViewport ( self,
ViewportId viewport )
This is called before doing `IRenderObject::renderUi()` on even object in a viewport. Each viewport is rendered separately.

The documentation for this class was generated from the following file: