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| auto | meshlib::unite_local_triangulations (in:&meshlib::std_vector_MR_SomeLocalTriangulations, progress:Option<&meshlib::std_function_bool_from_float >) -> meshlib::Owned< meshlib::std_optional_MR_AllLocalTriangulations > |
| auto | meshlib::compute_normal (triangs:&meshlib::AllLocalTriangulations, points:&meshlib::VertCoords, v:meshlib::VertId) -> meshlib::Vector3f |
| void | meshlib::orient_local_triangulations_mr_vert_coords (triangs:&mut meshlib::AllLocalTriangulations, coords:&meshlib::VertCoords, region:&meshlib::VertBitSet, targetDir:&meshlib::VertCoords) |
| void | meshlib::orient_local_triangulations_std_function_mr_vector3f_func_from_mr_vert_id (triangs:&mut meshlib::AllLocalTriangulations, coords:&meshlib::VertCoords, region:&meshlib::VertBitSet, targetDir:&meshlib::std_function_MR_Vector3f_from_MR_VertId) |
| auto | meshlib::auto_orient_local_triangulations (pointCloud:&meshlib::PointCloud, triangs:&mut meshlib::AllLocalTriangulations, region:&meshlib::VertBitSet, progress:Option<&meshlib::std_function_bool_from_float >, outRep3:Option<&mut meshlib::Triangulation >, outRep2:Option<&mut meshlib::Triangulation >) -> bool |
| auto | meshlib::compute_triangles_repetitions (triangs:&meshlib::AllLocalTriangulations) -> meshlib::std_array_int_4 |
| auto | meshlib::find_repeated_unoriented_triangles (triangs:&meshlib::AllLocalTriangulations, repetitions:core::ffi::c_int) -> meshlib::Owned< meshlib::std_vector_MR_UnorientedTriangle > |
| auto | meshlib::find_repeated_oriented_triangles_2 (triangs:&meshlib::AllLocalTriangulations, repetitions:core::ffi::c_int) -> meshlib::Owned< meshlib::Triangulation > |
| void | meshlib::find_repeated_oriented_triangles_3 (triangs:&meshlib::AllLocalTriangulations, outRep3:Option<&mut meshlib::Triangulation >, outRep2:Option<&mut meshlib::Triangulation >) |