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| auto | meshlib::check_delone_quadrangle_mr_vector3d (a:&meshlib::Vector3d, b:&meshlib::Vector3d, c:&meshlib::Vector3d, d:&meshlib::Vector3d, maxAngleChange:Option< f64 >) -> bool |
| auto | meshlib::check_delone_quadrangle_mr_vector3f (a:&meshlib::Vector3f, b:&meshlib::Vector3f, c:&meshlib::Vector3f, d:&meshlib::Vector3f, maxAngleChange:Option< f32 >) -> bool |
| auto | meshlib::can_flip_edge (topology:&meshlib::MeshTopology, edge:meshlib::EdgeId, region:Option<&meshlib::FaceBitSet >, notFlippable:Option<&meshlib::UndirectedEdgeBitSet >, vertRegion:Option<&meshlib::VertBitSet >) -> meshlib::FlipEdge |
| auto | meshlib::check_delone_quadrangle_in_mesh_4 (mesh:&meshlib::Mesh, edge:meshlib::EdgeId, settings:Option<&meshlib::DeloneSettings >, deviationSqAfterFlip:Option<&mut f32 >) -> bool |
| auto | meshlib::check_delone_quadrangle_in_mesh_5 (topology:&meshlib::MeshTopology, points:&meshlib::VertCoords, edge:meshlib::EdgeId, settings:Option<&meshlib::DeloneSettings >, deviationSqAfterFlip:Option<&mut f32 >) -> bool |
| auto | meshlib::best_quadrangle_diagonal (a:&meshlib::Vector3f, b:&meshlib::Vector3f, c:&meshlib::Vector3f, d:&meshlib::Vector3f) -> bool |
| void | meshlib::make_delone_origin_ring_3 (mesh:&mut meshlib::Mesh, e:meshlib::EdgeId, settings:Option<&meshlib::DeloneSettings >) |
| void | meshlib::make_delone_origin_ring_4 (topology:&mut meshlib::MeshTopology, points:&meshlib::VertCoords, e:meshlib::EdgeId, settings:Option<&meshlib::DeloneSettings >) |
| auto | meshlib::make_delone_edge_flips_4_mr_mesh (mesh:&mut meshlib::Mesh, settings:Option<&meshlib::DeloneSettings >, numIters:Option< core::ffi::c_int >, progressCallback:Option<&meshlib::std_function_bool_from_float >) -> core::ffi::c_int |
| auto | meshlib::make_delone_edge_flips_5 (topology:&mut meshlib::MeshTopology, points:&meshlib::VertCoords, settings:Option<&meshlib::DeloneSettings >, numIters:Option< core::ffi::c_int >, progressCallback:Option<&meshlib::std_function_bool_from_float >) -> core::ffi::c_int |
| auto | meshlib::make_delone_edge_flips_4_mr_edge_length_mesh (mesh:&mut meshlib::EdgeLengthMesh, settings:Option<&meshlib::IntrinsicDeloneSettings >, numIters:Option< core::ffi::c_int >, progressCallback:Option<&meshlib::std_function_bool_from_float >) -> core::ffi::c_int |