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| auto | meshlib::mesh_load::from_scene_obj_file_3 (file:&str, combineAllObjects:bool, settings:Option<&meshlib::mesh_load::ObjLoadSettings >) -> meshlib::Owned< meshlib::expected_std_vector_MR_MeshLoad_NamedMesh_std_string > |
| auto | meshlib::mesh_load::from_scene_obj_file_4 (in:&mut meshlib::std_istream, combineAllObjects:bool, dir:&str, settings:Option<&meshlib::mesh_load::ObjLoadSettings >) -> meshlib::Owned< meshlib::expected_std_vector_MR_MeshLoad_NamedMesh_std_string > |
| auto | meshlib::mesh_load::from_scene_obj_file_5 (data:Option<&core::ffi::c_char >, size:usize, combineAllObjects:bool, dir:&str, settings:Option<&meshlib::mesh_load::ObjLoadSettings >) -> meshlib::Owned< meshlib::expected_std_vector_MR_MeshLoad_NamedMesh_std_string > |
| auto | meshlib::mesh_load::load_object_from_obj (file:&str, cb:Option<&meshlib::std_function_bool_from_float >) -> meshlib::Owned< meshlib::expected_MR_LoadedObjects_std_string > |