Classes | |
| struct | Settings |
Functions | |
| auto | to_any_supported_scene_format (object:&meshlib::Object, file:&str, settings:Option<&meshlib::object_save::Settings >) -> meshlib::Owned< meshlib::expected_void_std_string > |
| auto | to_any_supported_format (object:&meshlib::Object, file:&str, settings:Option<&meshlib::object_save::Settings >) -> meshlib::Owned< meshlib::expected_void_std_string > |
| auto meshlib::object_save::to_any_supported_format | ( | object:&meshlib::Object | , |
| file:& | str, | ||
| settings:Option<&meshlib::object_save::Settings > | ) -> meshlib::Owned< meshlib::expected_void_std_string > |
save a scene object to a given file if the file format is scene-capable, saves all the object's entities otherwise, saves only merged entities of the corresponding type (mesh, polyline, point cloud, etc.) Generated from function MR::ObjectSave::toAnySupportedFormat.
Calls MR_ObjectSave_toAnySupportedFormat().
| auto meshlib::object_save::to_any_supported_scene_format | ( | object:&meshlib::Object | , |
| file:& | str, | ||
| settings:Option<&meshlib::object_save::Settings > | ) -> meshlib::Owned< meshlib::expected_void_std_string > |
save an object tree to a given file file format must be scene-capable Generated from function MR::ObjectSave::toAnySupportedSceneFormat.
Calls MR_ObjectSave_toAnySupportedSceneFormat().