Public Member Functions | |
| auto | assign_from_another (_other:&meshlib::Ball3d) -> &mut meshlib::Ball3d |
| auto | inside (pt:&meshlib::Vector3d) const -> bool |
| auto | outside (pt:&meshlib::Vector3d) const -> bool |
| auto | center () const -> &meshlib::Vector3d |
| auto | center_mut () -> &mut meshlib::Vector3d |
| void | set_center (value:meshlib::Vector3d) |
| auto | radius_sq () const -> &f64 |
| auto | radius_sq_mut () -> &mut f64 |
| void | set_radius_sq (value:f64) |
Static Public Member Functions | |
| static auto | new () -> meshlib::Owned< meshlib::Ball3d > |
| static auto | construct_from (center:meshlib::Vector3d, radiusSq:f64) -> meshlib::Owned< meshlib::Ball3d > |
| static auto | construct_from_another (_other:&meshlib::Ball3d) -> meshlib::Owned< meshlib::Ball3d > |
| static auto | elements () -> *const core::ffi::c_int |
| Static Public Member Functions inherited from meshlib::CppClass | |
| static void | destroy (ptr:*mut Self) |
| Static Public Member Functions inherited from meshlib::CppCopy | |
| static auto | copy (ptr:*const Self) -> *mut Self |
a ball = points surrounded by a sphere in arbitrary space with vector type V Generated from class MR::Ball3d.
Generated from class MR::Ball3d. Heap-allocated instances are held in Owned<Ball3d>.
| auto meshlib::Ball3d::assign_from_another | ( | _other:&meshlib::Ball3d | ) | -> &mut meshlib::Ball3d |
Generated from method MR::Ball3d::operator=.
Calls MR_Ball3d_AssignFromAnother(). The reference to things referred to by the parameter _other (if any) might be preserved in this object.
| auto meshlib::Ball3d::center | ( | ) | const -> &meshlib::Vector3d |
< ball's center Returns a pointer to a member variable of class MR::Ball3d named center.
Calls MR_Ball3d_Get_center(). The reference to this object might be preserved as the return value.
| auto meshlib::Ball3d::center_mut | ( | ) | -> &mut meshlib::Vector3d |
< ball's center Returns a mutable pointer to a member variable of class MR::Ball3d named center.
Calls MR_Ball3d_GetMutable_center(). The reference to this object might be preserved as the return value.
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Constructs MR::Ball3d elementwise.
Calls MR_Ball3d_ConstructFrom(). The reference to the parameter center might be preserved in the constructed object.
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Generated from constructor MR::Ball3d::Ball3d.
Calls MR_Ball3d_ConstructFromAnother(). The reference to things referred to by the parameter _other (if any) might be preserved in the constructed object.
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Returns a pointer to a member variable of class MR::Ball3d named elements.
Calls MR_Ball3d_Get_elements().
| auto meshlib::Ball3d::inside | ( | pt:&meshlib::Vector3d | ) | const -> bool |
returns true if given point is strictly inside the ball (not on its spherical surface) Generated from method MR::Ball3d::inside.
Calls MR_Ball3d_inside().
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Constructs an empty (default-constructed) instance.
Calls MR_Ball3d_DefaultConstruct().
| auto meshlib::Ball3d::outside | ( | pt:&meshlib::Vector3d | ) | const -> bool |
returns true if given point is strictly outside the ball (not on its spherical surface) Generated from method MR::Ball3d::outside.
Calls MR_Ball3d_outside().
| auto meshlib::Ball3d::radius_sq | ( | ) | const -> &f64 |
< ball's squared radius Returns a pointer to a member variable of class MR::Ball3d named radiusSq.
Calls MR_Ball3d_Get_radiusSq(). The reference to this object might be preserved as the return value.
| auto meshlib::Ball3d::radius_sq_mut | ( | ) | -> &mut f64 |
< ball's squared radius Returns a mutable pointer to a member variable of class MR::Ball3d named radiusSq.
Calls MR_Ball3d_GetMutable_radiusSq(). The reference to this object might be preserved as the return value.
| void meshlib::Ball3d::set_center | ( | value:meshlib::Vector3d | ) |
< ball's center Modifies a member variable of class MR::Ball3d named center.
Calls MR_Ball3d_Set_center(). The reference to the parameter value might be preserved in this object in element center.
| void meshlib::Ball3d::set_radius_sq | ( | value:f64 | ) |
< ball's squared radius Modifies a member variable of class MR::Ball3d named radiusSq.
Calls MR_Ball3d_Set_radiusSq().