Public Member Functions | |
| void | early_backward_pass (params:&meshlib::BasicUiRenderTask_BackwardPassParams) |
| void | render_pass () |
| auto | render_task_depth () const -> &f32 |
| auto | render_task_depth_mut () -> &mut f32 |
| void | set_render_task_depth (value:f32) |
Additional Inherited Members | |
| Static Public Member Functions inherited from meshlib::CppClass | |
| static void | destroy (ptr:*mut Self) |
IRenderObject::renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR::BasicUiRenderTask.
Generated from class MR::BasicUiRenderTask. Heap-allocated instances are held in Owned<BasicUiRenderTask>.
| void meshlib::BasicUiRenderTask::early_backward_pass | ( | params:&meshlib::BasicUiRenderTask_BackwardPassParams | ) |
This is an optional early pass, where you can claim exclusive control over the mouse. This pass is executed in reverse draw order. Generated from method MR::BasicUiRenderTask::earlyBackwardPass.
Calls MR_BasicUiRenderTask_earlyBackwardPass().
| void meshlib::BasicUiRenderTask::render_pass | ( | ) |
This is the main rendering pass. Generated from method MR::BasicUiRenderTask::renderPass.
Calls MR_BasicUiRenderTask_renderPass().
| auto meshlib::BasicUiRenderTask::render_task_depth | ( | ) | const -> &f32 |
The tasks are sorted by this depth, descending (larger depth = further away). Returns a pointer to a member variable of class MR::BasicUiRenderTask named renderTaskDepth.
Calls MR_BasicUiRenderTask_Get_renderTaskDepth(). The reference to this object might be preserved as the return value.
| auto meshlib::BasicUiRenderTask::render_task_depth_mut | ( | ) | -> &mut f32 |
The tasks are sorted by this depth, descending (larger depth = further away). Returns a mutable pointer to a member variable of class MR::BasicUiRenderTask named renderTaskDepth.
Calls MR_BasicUiRenderTask_GetMutable_renderTaskDepth(). The reference to this object might be preserved as the return value.
| void meshlib::BasicUiRenderTask::set_render_task_depth | ( | value:f32 | ) |
The tasks are sorted by this depth, descending (larger depth = further away). Modifies a member variable of class MR::BasicUiRenderTask named renderTaskDepth.
Calls MR_BasicUiRenderTask_Set_renderTaskDepth().