MeshLib Rust Docs
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meshlib::ChangeSceneAction Struct Reference
Inheritance diagram for meshlib::ChangeSceneAction:

Public Member Functions

auto name () const -> meshlib::Owned< meshlib::std_string >
void action (actionType:meshlib::HistoryAction_Type)
auto heap_bytes () const -> usize
auto upcast_to_history_action () const -> &meshlib::HistoryAction
auto upcast_to_history_action_mut () -> &mut meshlib::HistoryAction

Static Public Member Functions

static auto construct_from_another (_other:&meshlib::ChangeSceneAction) -> meshlib::Owned< meshlib::ChangeSceneAction >
static auto construct (name:&str, obj:&meshlib::std_shared_ptr_MR_Object, type:meshlib::ChangeSceneAction_Type) -> meshlib::Owned< meshlib::ChangeSceneAction >
static auto static_downcast_from_history_action (object:&meshlib::HistoryAction) -> &Self
static auto static_downcast_from_history_action_mut (object:&mut meshlib::HistoryAction) -> &mut Self
static auto dynamic_downcast_from_history_action (object:&meshlib::HistoryAction) -> Option<&Self >
static auto dynamic_downcast_from_history_action_mut (object:&mut meshlib::HistoryAction) -> Option<&mut Self >
Static Public Member Functions inherited from meshlib::CppClass
static void destroy (ptr:*mut Self)
Static Public Member Functions inherited from meshlib::CppCopy
static auto copy (ptr:*const Self) -> *mut Self

Detailed Description

Change scene action Generated from class MR::ChangeSceneAction. Base classes: Direct: (non-virtual) MR::HistoryAction

Generated from class MR::ChangeSceneAction. Heap-allocated instances are held in Owned<ChangeSceneAction>.

Member Function Documentation

◆ action()

void meshlib::ChangeSceneAction::action ( actionType:meshlib::HistoryAction_Type )

Generated from method MR::ChangeSceneAction::action.

Calls MR_ChangeSceneAction_action().

◆ construct()

auto meshlib::ChangeSceneAction::construct ( name:& str,
obj:&meshlib::std_shared_ptr_MR_Object ,
type:meshlib::ChangeSceneAction_Type  ) -> meshlib::Owned< meshlib::ChangeSceneAction >
static

Constructed before removal or addition Generated from constructor MR::ChangeSceneAction::ChangeSceneAction.

Calls MR_ChangeSceneAction_Construct(). The reference to the parameter name might be preserved in the constructed object. The reference to the parameter obj might be preserved in the constructed object. The reference to the parameter type might be preserved in the constructed object.

◆ construct_from_another()

auto meshlib::ChangeSceneAction::construct_from_another ( _other:&meshlib::ChangeSceneAction ) -> meshlib::Owned< meshlib::ChangeSceneAction >
static

Generated from constructor MR::ChangeSceneAction::ChangeSceneAction.

Calls MR_ChangeSceneAction_ConstructFromAnother(). The reference to things referred to by the parameter _other (if any) might be preserved in the constructed object.

◆ dynamic_downcast_from_history_action()

auto meshlib::ChangeSceneAction::dynamic_downcast_from_history_action ( object:&meshlib::HistoryAction ) -> Option<&Self >
static

Dynamic downcast from the base class MR::HistoryAction. Returns None if the object isn't actually a ChangeSceneAction.

Calls MR_ChangeSceneAction_DynamicDowncastFrom_MR_HistoryAction().

◆ dynamic_downcast_from_history_action_mut()

auto meshlib::ChangeSceneAction::dynamic_downcast_from_history_action_mut ( object:&mut meshlib::HistoryAction ) -> Option<&mut Self >
static

Dynamic downcast from the base class MR::HistoryAction. Returns None if the object isn't actually a ChangeSceneAction.

Calls MR_ChangeSceneAction_MutableDynamicDowncastFrom_MR_HistoryAction().

◆ heap_bytes()

auto meshlib::ChangeSceneAction::heap_bytes ( ) const -> usize

Generated from method MR::ChangeSceneAction::heapBytes.

Calls MR_ChangeSceneAction_heapBytes().

◆ name()

auto meshlib::ChangeSceneAction::name ( ) const -> meshlib::Owned< meshlib::std_string >

Generated from method MR::ChangeSceneAction::name.

Calls MR_ChangeSceneAction_name().

◆ static_downcast_from_history_action()

auto meshlib::ChangeSceneAction::static_downcast_from_history_action ( object:&meshlib::HistoryAction ) -> &Self
static

Static downcast from the base class MR::HistoryAction.

Calls MR_ChangeSceneAction_StaticDowncastFrom_MR_HistoryAction(). Undefined behavior if the object isn't actually a ChangeSceneAction.

Note
This function is unsafe.

◆ static_downcast_from_history_action_mut()

auto meshlib::ChangeSceneAction::static_downcast_from_history_action_mut ( object:&mut meshlib::HistoryAction ) -> &mut Self
static

Static downcast from the base class MR::HistoryAction.

Calls MR_ChangeSceneAction_MutableStaticDowncastFrom_MR_HistoryAction(). Undefined behavior if the object isn't actually a ChangeSceneAction.

Note
This function is unsafe.

◆ upcast_to_history_action()

auto meshlib::ChangeSceneAction::upcast_to_history_action ( ) const -> &meshlib::HistoryAction

Upcasts to the base class MR::HistoryAction.

Calls MR_ChangeSceneAction_UpcastTo_MR_HistoryAction().

◆ upcast_to_history_action_mut()

auto meshlib::ChangeSceneAction::upcast_to_history_action_mut ( ) -> &mut meshlib::HistoryAction

Upcasts to the base class MR::HistoryAction.

Calls MR_ChangeSceneAction_MutableUpcastTo_MR_HistoryAction().


The documentation for this struct was generated from the following file: