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Inheritance diagram for meshlib::Matrix4d:

Public Member Functions

auto convert_to_mr_affine_xf3d () const -> meshlib::AffineXf3d
auto call_2 (row:core::ffi::c_int, col:core::ffi::c_int) const -> &f64
auto call_mut (row:core::ffi::c_int, col:core::ffi::c_int) -> &mut f64
auto index (row:core::ffi::c_int) const -> &meshlib::Vector4d
auto index_mut (row:core::ffi::c_int) -> &mut meshlib::Vector4d
auto col (i:core::ffi::c_int) const -> meshlib::Vector4d
auto trace () const -> f64
auto norm_sq () const -> f64
auto norm () const -> f64
auto submatrix3 (i:core::ffi::c_int, j:core::ffi::c_int) const -> meshlib::Matrix3d
auto det () const -> f64
auto inverse () const -> meshlib::Matrix4d
auto transposed () const -> meshlib::Matrix4d
auto get_rotation () const -> meshlib::Matrix3d
void set_rotation (rot:&meshlib::Matrix3d)
auto get_translation () const -> meshlib::Vector3d
void set_translation (t:&meshlib::Vector3d)
auto data_mut () -> Option<&mut f64 >
auto data () const -> Option<&f64 >
auto call_1 (b:&meshlib::Vector3d) const -> meshlib::Vector3d

Static Public Member Functions

static auto new () -> meshlib::Matrix4d
static auto construct_4 (x:&meshlib::Vector4d, y:&meshlib::Vector4d, z:&meshlib::Vector4d, w:&meshlib::Vector4d) -> meshlib::Matrix4d
static auto construct_2 (r:&meshlib::Matrix3d, t:&meshlib::Vector3d) -> meshlib::Matrix4d
static auto construct_1 (xf:&meshlib::AffineXf3d) -> meshlib::Matrix4d
static auto zero () -> meshlib::Matrix4d
static auto identity () -> meshlib::Matrix4d
static auto scale (s:f64) -> meshlib::Matrix4d

Public Attributes

meshlib::Vector4d x
 rows, identity matrix by default
meshlib::Vector4d y
meshlib::Vector4d z
meshlib::Vector4d w

Detailed Description

arbitrary 4x4 matrix Generated from class MR::Matrix4d.

Generated from struct MR::Matrix4d. The fields are accessed directly.

Member Function Documentation

◆ call_1()

auto meshlib::Matrix4d::call_1 ( b:&meshlib::Vector3d ) const -> meshlib::Vector3d

converts 3d-vector b in 4d-vector (b,1), multiplies matrix on it, and assuming the result is in homogeneous coordinates returns it as 3d-vector Generated from method MR::Matrix4d::operator().

Calls MR_Matrix4d_call_1().

◆ call_2()

auto meshlib::Matrix4d::call_2 ( row:core::ffi::c_int ,
col:core::ffi::c_int  ) const -> &f64

element access Generated from method MR::Matrix4d::operator().

Calls MR_Matrix4d_call_2().

◆ call_mut()

auto meshlib::Matrix4d::call_mut ( row:core::ffi::c_int ,
col:core::ffi::c_int  ) -> &mut f64

Generated from method MR::Matrix4d::operator().

Calls MR_Matrix4d_call_mut().

◆ col()

auto meshlib::Matrix4d::col ( i:core::ffi::c_int ) const -> meshlib::Vector4d

column access Generated from method MR::Matrix4d::col.

Calls MR_Matrix4d_col().

◆ construct_1()

auto meshlib::Matrix4d::construct_1 ( xf:&meshlib::AffineXf3d ) -> meshlib::Matrix4d
static

Currently AffineXf3<long long> doesn't seem to compile, so we disable this constructor for Matrix4<long long>, because otherwise mrbind instantiates the entire AffineXf3<long long> and chokes on it. Generated from constructor MR::Matrix4d::Matrix4d.

Calls MR_Matrix4d_Construct_1(). The reference to the parameter xf might be preserved in the constructed object.

◆ construct_2()

auto meshlib::Matrix4d::construct_2 ( r:&meshlib::Matrix3d ,
t:&meshlib::Vector3d  ) -> meshlib::Matrix4d
static

construct from rotation matrix and translation vector Generated from constructor MR::Matrix4d::Matrix4d.

Calls MR_Matrix4d_Construct_2(). The reference to the parameter r might be preserved in the constructed object. The reference to the parameter t might be preserved in the constructed object.

◆ construct_4()

auto meshlib::Matrix4d::construct_4 ( x:&meshlib::Vector4d ,
y:&meshlib::Vector4d ,
z:&meshlib::Vector4d ,
w:&meshlib::Vector4d  ) -> meshlib::Matrix4d
static

initializes matrix from 4 row-vectors Generated from constructor MR::Matrix4d::Matrix4d.

Calls MR_Matrix4d_Construct_4(). The reference to the parameter x might be preserved in the constructed object. The reference to the parameter y might be preserved in the constructed object. The reference to the parameter z might be preserved in the constructed object. The reference to the parameter w might be preserved in the constructed object.

◆ convert_to_mr_affine_xf3d()

auto meshlib::Matrix4d::convert_to_mr_affine_xf3d ( ) const -> meshlib::AffineXf3d

Generated from conversion operator MR::Matrix4d::operator MR::AffineXf3d.

Calls MR_Matrix4d_ConvertTo_MR_AffineXf3d().

◆ data()

auto meshlib::Matrix4d::data ( ) const -> Option<&f64 >

Generated from method MR::Matrix4d::data.

Calls MR_Matrix4d_data().

◆ data_mut()

auto meshlib::Matrix4d::data_mut ( ) -> Option<&mut f64 >

Generated from method MR::Matrix4d::data.

Calls MR_Matrix4d_data_mut().

◆ det()

auto meshlib::Matrix4d::det ( ) const -> f64

computes determinant of the matrix Generated from method MR::Matrix4d::det.

Calls MR_Matrix4d_det().

◆ get_rotation()

auto meshlib::Matrix4d::get_rotation ( ) const -> meshlib::Matrix3d

Generated from method MR::Matrix4d::getRotation.

Calls MR_Matrix4d_getRotation().

◆ get_translation()

auto meshlib::Matrix4d::get_translation ( ) const -> meshlib::Vector3d

Generated from method MR::Matrix4d::getTranslation.

Calls MR_Matrix4d_getTranslation().

◆ identity()

auto meshlib::Matrix4d::identity ( ) -> meshlib::Matrix4d
static

Generated from method MR::Matrix4d::identity.

Calls MR_Matrix4d_identity().

◆ index()

auto meshlib::Matrix4d::index ( row:core::ffi::c_int ) const -> &meshlib::Vector4d

row access Generated from method MR::Matrix4d::operator[].

Calls MR_Matrix4d_index().

◆ index_mut()

auto meshlib::Matrix4d::index_mut ( row:core::ffi::c_int ) -> &mut meshlib::Vector4d

Generated from method MR::Matrix4d::operator[].

Calls MR_Matrix4d_index_mut().

◆ inverse()

auto meshlib::Matrix4d::inverse ( ) const -> meshlib::Matrix4d

computes inverse matrix Generated from method MR::Matrix4d::inverse.

Calls MR_Matrix4d_inverse().

◆ new()

auto meshlib::Matrix4d::new ( ) -> meshlib::Matrix4d
static

Constructs an empty (default-constructed) instance.

Calls MR_Matrix4d_DefaultConstruct().

◆ norm()

auto meshlib::Matrix4d::norm ( ) const -> f64

Generated from method MR::Matrix4d::norm.

Calls MR_Matrix4d_norm().

◆ norm_sq()

auto meshlib::Matrix4d::norm_sq ( ) const -> f64

compute sum of squared matrix elements Generated from method MR::Matrix4d::normSq.

Calls MR_Matrix4d_normSq().

◆ scale()

auto meshlib::Matrix4d::scale ( s:f64 ) -> meshlib::Matrix4d
static

returns a matrix that scales uniformly Generated from method MR::Matrix4d::scale.

Calls MR_Matrix4d_scale().

◆ set_rotation()

void meshlib::Matrix4d::set_rotation ( rot:&meshlib::Matrix3d )

Generated from method MR::Matrix4d::setRotation.

Calls MR_Matrix4d_setRotation().

◆ set_translation()

void meshlib::Matrix4d::set_translation ( t:&meshlib::Vector3d )

Generated from method MR::Matrix4d::setTranslation.

Calls MR_Matrix4d_setTranslation().

◆ submatrix3()

auto meshlib::Matrix4d::submatrix3 ( i:core::ffi::c_int ,
j:core::ffi::c_int  ) const -> meshlib::Matrix3d

computes submatrix of the matrix with excluded i-th row and j-th column Generated from method MR::Matrix4d::submatrix3.

Calls MR_Matrix4d_submatrix3().

◆ trace()

auto meshlib::Matrix4d::trace ( ) const -> f64

computes trace of the matrix Generated from method MR::Matrix4d::trace.

Calls MR_Matrix4d_trace().

◆ transposed()

auto meshlib::Matrix4d::transposed ( ) const -> meshlib::Matrix4d

computes transposed matrix Generated from method MR::Matrix4d::transposed.

Calls MR_Matrix4d_transposed().

◆ zero()

auto meshlib::Matrix4d::zero ( ) -> meshlib::Matrix4d
static

Generated from method MR::Matrix4d::zero.

Calls MR_Matrix4d_zero().

Member Data Documentation

◆ w

meshlib::Vector4d meshlib::Matrix4d::w

◆ x

meshlib::Vector4d meshlib::Matrix4d::x

rows, identity matrix by default

◆ y

meshlib::Vector4d meshlib::Matrix4d::y

◆ z

meshlib::Vector4d meshlib::Matrix4d::z

The documentation for this struct was generated from the following file: