MeshLib Rust Docs
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meshlib::SceneColors Struct Reference

Static Public Member Functions

static auto get (type:meshlib::SceneColors_Type) -> *const meshlib::Color
static void set (type:meshlib::SceneColors_Type, color:&meshlib::Color)
static auto get_name (type:meshlib::SceneColors_Type) -> *const core::ffi::c_char

Detailed Description

This singleton struct contains default colors for scene objects Generated from class MR::SceneColors.

Generated from class MR::SceneColors. Can't be created from Rust, only references to it are used.

Member Function Documentation

◆ get()

auto meshlib::SceneColors::get ( type:meshlib::SceneColors_Type ) -> *const meshlib::Color
static

Generated from method MR::SceneColors::get.

Calls MR_SceneColors_get().

◆ get_name()

auto meshlib::SceneColors::get_name ( type:meshlib::SceneColors_Type ) -> *const core::ffi::c_char
static

Generated from method MR::SceneColors::getName.

Calls MR_SceneColors_getName().

◆ set()

void meshlib::SceneColors::set ( type:meshlib::SceneColors_Type ,
color:&meshlib::Color  )
static

Generated from method MR::SceneColors::set.

Calls MR_SceneColors_set().


The documentation for this struct was generated from the following file: