MeshLib Rust Docs
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meshlib::UiRenderManager Struct Reference
Inheritance diagram for meshlib::UiRenderManager:

Public Member Functions

auto assign_from_another (_other:&meshlib::UiRenderManager) -> &mut meshlib::UiRenderManager
void pre_render_viewport (viewport:meshlib::ViewportId)
void post_render_viewport (viewport:meshlib::ViewportId)
auto begin_backward_pass (viewport:meshlib::ViewportId, tasks:&mut meshlib::std_vector_std_shared_ptr_MR_BasicUiRenderTask) -> meshlib::Owned< meshlib::BasicUiRenderTask_BackwardPassParams >
void finish_backward_pass (viewport:meshlib::ViewportId, params:&meshlib::BasicUiRenderTask_BackwardPassParams)

Static Public Member Functions

static auto new () -> meshlib::Owned< meshlib::UiRenderManager >
static auto construct_from_another (_other:&meshlib::UiRenderManager) -> meshlib::Owned< meshlib::UiRenderManager >
Static Public Member Functions inherited from meshlib::CppClass
static void destroy (ptr:*mut Self)
Static Public Member Functions inherited from meshlib::CppCopy
static auto copy (ptr:*const Self) -> *mut Self

Detailed Description

Generated from class MR::UiRenderManager.

Generated from class MR::UiRenderManager. Heap-allocated instances are held in Owned<UiRenderManager>.

Member Function Documentation

◆ assign_from_another()

auto meshlib::UiRenderManager::assign_from_another ( _other:&meshlib::UiRenderManager ) -> &mut meshlib::UiRenderManager

Generated from method MR::UiRenderManager::operator=.

Calls MR_UiRenderManager_AssignFromAnother(). The reference to things referred to by the parameter _other (if any) might be preserved in this object. The reference to this object might be preserved in the return value.

◆ begin_backward_pass()

auto meshlib::UiRenderManager::begin_backward_pass ( viewport:meshlib::ViewportId ,
tasks:&mut meshlib::std_vector_std_shared_ptr_MR_BasicUiRenderTask  ) -> meshlib::Owned< meshlib::BasicUiRenderTask_BackwardPassParams >

Returns the parameters for the IRenderObject::earlyBackwardPass(). This will be called exactly once per viewport, each time the UI in it is rendered. Generated from method MR::UiRenderManager::beginBackwardPass.

Calls MR_UiRenderManager_beginBackwardPass().

◆ construct_from_another()

auto meshlib::UiRenderManager::construct_from_another ( _other:&meshlib::UiRenderManager ) -> meshlib::Owned< meshlib::UiRenderManager >
static

Generated from constructor MR::UiRenderManager::UiRenderManager.

Calls MR_UiRenderManager_ConstructFromAnother(). The reference to things referred to by the parameter _other (if any) might be preserved in the constructed object.

◆ finish_backward_pass()

void meshlib::UiRenderManager::finish_backward_pass ( viewport:meshlib::ViewportId ,
params:&meshlib::BasicUiRenderTask_BackwardPassParams  )

After the backward pass is performed, the parameters should be passed back into this function. Generated from method MR::UiRenderManager::finishBackwardPass.

Calls MR_UiRenderManager_finishBackwardPass().

◆ new()

auto meshlib::UiRenderManager::new ( ) -> meshlib::Owned< meshlib::UiRenderManager >
static

Constructs an empty (default-constructed) instance.

Calls MR_UiRenderManager_DefaultConstruct().

◆ post_render_viewport()

void meshlib::UiRenderManager::post_render_viewport ( viewport:meshlib::ViewportId )

This is called after doing IRenderObject::renderUi() on even object in a viewport. Each viewport is rendered separately. Generated from method MR::UiRenderManager::postRenderViewport.

Calls MR_UiRenderManager_postRenderViewport().

◆ pre_render_viewport()

void meshlib::UiRenderManager::pre_render_viewport ( viewport:meshlib::ViewportId )

This is called before doing IRenderObject::renderUi() on even object in a viewport. Each viewport is rendered separately. Generated from method MR::UiRenderManager::preRenderViewport.

Calls MR_UiRenderManager_preRenderViewport().


The documentation for this struct was generated from the following file: