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meshlib::std_function_void_from_MR_SceneLoad_Result Struct Reference
Inheritance diagram for meshlib::std_function_void_from_MR_SceneLoad_Result:

Public Member Functions

void assign_from_another (other:&meshlib::std_function_void_from_MR_SceneLoad_Result)
auto has_value () const -> bool
void reset ()
void call (_1:&meshlib::scene_load::Result) const
template<typename F>
void assign_fn (func:F)

Static Public Member Functions

static auto new () -> meshlib::Owned< meshlib::std_function_void_from_MR_SceneLoad_Result >
static auto construct_from_another (other:&meshlib::std_function_void_from_MR_SceneLoad_Result) -> meshlib::Owned< meshlib::std_function_void_from_MR_SceneLoad_Result >
template<typename F>
static auto from_fn (func:F) -> meshlib::Owned< meshlib::std_function_void_from_MR_SceneLoad_Result >
Static Public Member Functions inherited from meshlib::CppClass
static void destroy (ptr:*mut Self)
Static Public Member Functions inherited from meshlib::CppCopy
static auto copy (ptr:*const Self) -> *mut Self

Detailed Description

Stores a functor of type: void(MR::SceneLoad::Result). Possibly stateful.

Generated from class std::function<void(MR::SceneLoad::Result)>. Heap-allocated instances are held in Owned<std_function_void_from_MR_SceneLoad_Result>.

Member Function Documentation

◆ assign_fn()

template<typename F>
void meshlib::std_function_void_from_MR_SceneLoad_Result::assign_fn ( func:F )

Replaces the stored callable with a Rust closure.

Calls MR_std_function_void_from_MR_SceneLoad_Result_AssignEx().

F: Fn(&mut meshlib::scene_load::Result) -> () + Send + Sync + 'static

◆ assign_from_another()

void meshlib::std_function_void_from_MR_SceneLoad_Result::assign_from_another ( other:&meshlib::std_function_void_from_MR_SceneLoad_Result )

Assigns the contents from another instance. Both objects remain alive after the call.

Calls MR_std_function_void_from_MR_SceneLoad_Result_AssignFromAnother(). The reference to the parameter other might be preserved in this object.

◆ call()

void meshlib::std_function_void_from_MR_SceneLoad_Result::call ( _1:&meshlib::scene_load::Result ) const

Calls the stored callable.

Calls MR_std_function_void_from_MR_SceneLoad_Result_call().

◆ construct_from_another()

auto meshlib::std_function_void_from_MR_SceneLoad_Result::construct_from_another ( other:&meshlib::std_function_void_from_MR_SceneLoad_Result ) -> meshlib::Owned< meshlib::std_function_void_from_MR_SceneLoad_Result >
static

Constructs a copy of another instance. The source remains alive.

Calls MR_std_function_void_from_MR_SceneLoad_Result_ConstructFromAnother(). The reference to the parameter other might be preserved in the constructed object.

◆ from_fn()

template<typename F>
auto meshlib::std_function_void_from_MR_SceneLoad_Result::from_fn ( func:F ) -> meshlib::Owned< meshlib::std_function_void_from_MR_SceneLoad_Result >
static

Constructs an instance holding a Rust closure. The copies of the instance share the closure.

Calls MR_std_function_void_from_MR_SceneLoad_Result_ConstructEx().

F: Fn(&mut meshlib::scene_load::Result) -> () + Send + Sync + 'static

◆ has_value()

auto meshlib::std_function_void_from_MR_SceneLoad_Result::has_value ( ) const -> bool

Returns true if this instance stores a callable, as opposed to being null.

Calls MR_std_function_void_from_MR_SceneLoad_Result_has_value().

◆ new()

auto meshlib::std_function_void_from_MR_SceneLoad_Result::new ( ) -> meshlib::Owned< meshlib::std_function_void_from_MR_SceneLoad_Result >
static

Constructs an empty (default-constructed) instance.

Calls MR_std_function_void_from_MR_SceneLoad_Result_DefaultConstruct().

◆ reset()

void meshlib::std_function_void_from_MR_SceneLoad_Result::reset ( )

Destroys the stored callable, making this instance null.

Calls MR_std_function_void_from_MR_SceneLoad_Result_reset().


The documentation for this struct was generated from the following file: