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meshlib::std_vector_MR_Vector3d Struct Reference
Inheritance diagram for meshlib::std_vector_MR_Vector3d:

Public Member Functions

void assign_from_another (other:&meshlib::std_vector_MR_Vector3d)
auto size () const -> usize
auto empty () const -> bool
void resize (new_size:usize)
void clear ()
void reserve (new_capacity:usize)
auto at (i:usize) const -> &meshlib::Vector3d
auto at_mut (i:usize) -> &mut meshlib::Vector3d
auto front () const -> Option<&meshlib::Vector3d >
auto front_mut () -> Option<&mut meshlib::Vector3d >
auto back () const -> Option<&meshlib::Vector3d >
auto back_mut () -> Option<&mut meshlib::Vector3d >
auto data () const -> *const meshlib::Vector3d
auto data_mut () -> *mut meshlib::Vector3d
void push_back (new_elem:meshlib::Vector3d)
void pop_back ()
void insert (position:usize, new_elem:meshlib::Vector3d)
void erase (position:usize)

Static Public Member Functions

static auto new () -> meshlib::Owned< meshlib::std_vector_MR_Vector3d >
static auto construct_from_another (other:&meshlib::std_vector_MR_Vector3d) -> meshlib::Owned< meshlib::std_vector_MR_Vector3d >
Static Public Member Functions inherited from meshlib::CppClass
static void destroy (ptr:*mut Self)
Static Public Member Functions inherited from meshlib::CppCopy
static auto copy (ptr:*const Self) -> *mut Self

Detailed Description

Generated from C++ container std::vector<MR::Vector3d>.

Generated from class std::vector<MR::Vector3d>. Heap-allocated instances are held in Owned<std_vector_MR_Vector3d>.

Member Function Documentation

◆ assign_from_another()

void meshlib::std_vector_MR_Vector3d::assign_from_another ( other:&meshlib::std_vector_MR_Vector3d )

Assigns the contents from another instance. Both objects remain alive after the call.

Calls MR_std_vector_MR_Vector3d_AssignFromAnother(). The reference to the parameter other might be preserved in this object.

◆ at()

auto meshlib::std_vector_MR_Vector3d::at ( i:usize ) const -> &meshlib::Vector3d

The element at a specific index, read-only.

Calls MR_std_vector_MR_Vector3d_at(). The reference to this object might be preserved as the return value.

◆ at_mut()

auto meshlib::std_vector_MR_Vector3d::at_mut ( i:usize ) -> &mut meshlib::Vector3d

The element at a specific index, mutable.

Calls MR_std_vector_MR_Vector3d_at_mut(). The reference to this object might be preserved as the return value.

◆ back()

auto meshlib::std_vector_MR_Vector3d::back ( ) const -> Option<&meshlib::Vector3d >

The last element or null if empty, read-only.

Calls MR_std_vector_MR_Vector3d_back(). The reference to this object might be preserved as the return value.

◆ back_mut()

auto meshlib::std_vector_MR_Vector3d::back_mut ( ) -> Option<&mut meshlib::Vector3d >

The last element or null if empty, mutable.

Calls MR_std_vector_MR_Vector3d_back_mut(). The reference to this object might be preserved as the return value.

◆ clear()

void meshlib::std_vector_MR_Vector3d::clear ( )

Removes all elements from the container.

Calls MR_std_vector_MR_Vector3d_clear().

◆ construct_from_another()

auto meshlib::std_vector_MR_Vector3d::construct_from_another ( other:&meshlib::std_vector_MR_Vector3d ) -> meshlib::Owned< meshlib::std_vector_MR_Vector3d >
static

Constructs a copy of another instance. The source remains alive.

Calls MR_std_vector_MR_Vector3d_ConstructFromAnother(). The reference to the parameter other might be preserved in the constructed object.

◆ data()

auto meshlib::std_vector_MR_Vector3d::data ( ) const -> *const meshlib::Vector3d

Returns a pointer to the continuous storage that holds all elements, read-only.

Calls MR_std_vector_MR_Vector3d_data(). Some types are raw C types, see the C bindings for the details. The reference to this object might be preserved as the return value.

◆ data_mut()

auto meshlib::std_vector_MR_Vector3d::data_mut ( ) -> *mut meshlib::Vector3d

Returns a pointer to the continuous storage that holds all elements, mutable.

Calls MR_std_vector_MR_Vector3d_data_mut(). Some types are raw C types, see the C bindings for the details. The reference to this object might be preserved as the return value.

◆ empty()

auto meshlib::std_vector_MR_Vector3d::empty ( ) const -> bool

Returns true if the size is zero.

Calls MR_std_vector_MR_Vector3d_empty().

◆ erase()

void meshlib::std_vector_MR_Vector3d::erase ( position:usize )

Erases the element at the specified position.

Calls MR_std_vector_MR_Vector3d_erase().

◆ front()

auto meshlib::std_vector_MR_Vector3d::front ( ) const -> Option<&meshlib::Vector3d >

The first element or null if empty, read-only.

Calls MR_std_vector_MR_Vector3d_front(). The reference to this object might be preserved as the return value.

◆ front_mut()

auto meshlib::std_vector_MR_Vector3d::front_mut ( ) -> Option<&mut meshlib::Vector3d >

The first element or null if empty, mutable.

Calls MR_std_vector_MR_Vector3d_front_mut(). The reference to this object might be preserved as the return value.

◆ insert()

void meshlib::std_vector_MR_Vector3d::insert ( position:usize ,
new_elem:meshlib::Vector3d  )

Inserts a new element right before the specified position.

Calls MR_std_vector_MR_Vector3d_insert(). The reference to the parameter new_elem might be preserved in this object.

◆ new()

auto meshlib::std_vector_MR_Vector3d::new ( ) -> meshlib::Owned< meshlib::std_vector_MR_Vector3d >
static

Constructs an empty (default-constructed) instance.

Calls MR_std_vector_MR_Vector3d_DefaultConstruct().

◆ pop_back()

void meshlib::std_vector_MR_Vector3d::pop_back ( )

Removes one element from the end.

Calls MR_std_vector_MR_Vector3d_pop_back().

◆ push_back()

void meshlib::std_vector_MR_Vector3d::push_back ( new_elem:meshlib::Vector3d )

Inserts a new element at the end.

Calls MR_std_vector_MR_Vector3d_push_back(). The reference to the parameter new_elem might be preserved in this object.

◆ reserve()

void meshlib::std_vector_MR_Vector3d::reserve ( new_capacity:usize )

Reserves memory for a certain number of elements. Never shrinks the memory.

Calls MR_std_vector_MR_Vector3d_reserve().

◆ resize()

void meshlib::std_vector_MR_Vector3d::resize ( new_size:usize )

Resizes the container. The new elements if any are zeroed.

Calls MR_std_vector_MR_Vector3d_resize().

◆ size()

auto meshlib::std_vector_MR_Vector3d::size ( ) const -> usize

The number of elements.

Calls MR_std_vector_MR_Vector3d_size().


The documentation for this struct was generated from the following file: