Undo action for ObjectMesh mesh change.
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#include <MRChangeMeshAction.h>
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| ChangeMeshAction (std::string name, const std::shared_ptr< ObjectMesh > &obj) |
| use this constructor to remember object's mesh before making any changes in it
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| ChangeMeshAction (std::string name, const std::shared_ptr< ObjectMesh > &obj, std::shared_ptr< Mesh > newMesh) |
| use this constructor to remember object's mesh and immediately set new mesh
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virtual std::string | name () const override |
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virtual void | action (HistoryAction::Type) override |
| This function is called on history action (undo, redo, etc.)
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virtual size_t | heapBytes () const override |
| returns the amount of memory this object occupies on heap
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virtual | ~HistoryAction ()=default |
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Undo action for ObjectMesh mesh change.
◆ Obj
◆ ChangeMeshAction() [1/2]
MR::ChangeMeshAction::ChangeMeshAction |
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std::string | name, |
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const std::shared_ptr< ObjectMesh > & | obj ) |
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inline |
use this constructor to remember object's mesh before making any changes in it
◆ ChangeMeshAction() [2/2]
MR::ChangeMeshAction::ChangeMeshAction |
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std::string | name, |
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const std::shared_ptr< ObjectMesh > & | obj, |
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std::shared_ptr< Mesh > | newMesh ) |
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inline |
use this constructor to remember object's mesh and immediately set new mesh
◆ action()
This function is called on history action (undo, redo, etc.)
Implements MR::HistoryAction.
◆ heapBytes()
virtual size_t MR::ChangeMeshAction::heapBytes |
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const |
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inlinenodiscardoverridevirtual |
returns the amount of memory this object occupies on heap
Implements MR::HistoryAction.
◆ name()
virtual std::string MR::ChangeMeshAction::name |
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const |
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inlineoverridevirtual |
◆ setObjectDirty()
static void MR::ChangeMeshAction::setObjectDirty |
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const std::shared_ptr< ObjectMesh > & | obj | ) |
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inlinestatic |
The documentation for this class was generated from the following file: